public void SetRouteStart() { stateManager.CameraHide(); screenManager.Close(); player.SelectObject(); sub.Subscribe(ScreenNPCInteractionSignals.doneRoute, (ObjectInventoryManager obj) => { this.SelectedRouteObject(obj, 0, new NPCGrabCommand()); Debug.Log("SET START: " + obj.name); }).Once(); }
public void Exit() { stateManager.HideScreenSubMenuTabs(); stateManager.CameraHide(); screenManager.Close(); Debug.Log("Exit Market"); }
public void Exit() { stateManager.CameraHide(); screenManager.Close(); Debug.Log("Exit Inventory"); }
public void Exit() { stateManager.HideScreenSubMenuTabs(); stateManager.CameraHide(); screenManager.Close(); }
public void Init() { player = container.Resolve <PlayerManager>(); stateManager.CameraHide(); }