/// <summary> /// Creates and initializes shared UI objects. /// </summary> private void InitializeSharedUI() { if (m_uiFader == null) { m_uiFader = CreateSharedUIFromPrefab<UIFader>(UI_FADER_PREFAB_PATH); m_uiFader.transform.parent = this.transform; } if (!m_uiFader.IsInitialized) { m_uiFader.Initialize(); } }