/// <summary>
 /// Creates and initializes shared UI objects.
 /// </summary>
 private void InitializeSharedUI()
 {
     if (m_uiFader == null)
     {
         m_uiFader = CreateSharedUIFromPrefab<UIFader>(UI_FADER_PREFAB_PATH);
         m_uiFader.transform.parent = this.transform;
     }
     if (!m_uiFader.IsInitialized)
     {
         m_uiFader.Initialize();
     }
 }