void Start() { m_Reticle.Show(); m_Radial.Hide(); m_Buttons.SetInvisible(); m_LoopButtons = StartCoroutine(LoopButtons()); }
public void Restart() { // When the game restarts the power is on. m_PowerOn = true; // The selection slider should be invisible. m_SelectionSliderFader.SetInvisible(); }
void OnEnable() { StartCoroutine(DelayedInitializer()); _ScreenSizeText.text = "<b>Screen w: </b>" + Screen.width + ", h: " + Screen.height; _UiFader.SetInvisible(); GazeGUIController.OnDebugModeToggle += ToggleDebug; EyeTribeSDK.OnCalibrationStateChange += OnCalibrationStateChange; }
public void Hide() { uiFader.SetInvisible(); }