static public Notify ( GameObject go, string funcName, object obj ) : void | ||
go | GameObject | |
funcName | string | |
obj | object | |
리턴 | void |
protected virtual void OnPress(Boolean isDown) { if (this.KeyCommand != Control.None && UIKeyTrigger.IsOnlyTouchAndLeftClick()) { if (isDown) { UIManager.Input.SendKeyCode(this.KeyCommand, false); PersistenSingleton <HonoInputManager> .Instance.SetInputDownSources(SourceControl.Touch, this.KeyCommand); Singleton <DialogManager> .Instance.PressMesId = PersistenSingleton <UIManager> .Instance.Dialogs.CurMesId; } else { this.isPress = false; Boolean flag = false; if (UICamera.currentTouchID == -1) { flag = true; } else if (UICamera.currentTouchID > -1 && UICamera.currentTouchID < 2) { flag = (!(this.buttonGroupState != (UnityEngine.Object)null) || this.buttonGroupState.ProcessTouch()); } if (flag) { UICamera.Notify(PersistenSingleton <UIManager> .Instance.gameObject, "OnScreenButtonPressed", base.gameObject); } UIManager.Input.ResetKeyCode(); Singleton <DialogManager> .Instance.ReleaseMesId = PersistenSingleton <UIManager> .Instance.Dialogs.CurMesId; } } }
void OnInputCancel(InputManager.Info data) { if (data.state == InputManager.State.Pressed && UICamera.selectedObject != null) { UICamera.Notify(UICamera.selectedObject, "OnKey", KeyCode.Escape); } }
void OnInputEnter(InputManager.Info data) { if (data.state == InputManager.State.Pressed && (!checkSelected || UICamera.selectedObject == gameObject)) { UICamera.Notify(gameObject, "OnClick", null); } }
/// <summary> /// Start the dragging operation. /// </summary> public virtual UIDragDropItem StartDragging() { if (!interactable || !transform || !transform.parent) { return(null); } if (!mDragging) { if (cloneOnDrag) { mPressed = false; var clone = transform.parent.gameObject.AddChild(gameObject); clone.transform.localPosition = transform.localPosition; clone.transform.localRotation = transform.localRotation; clone.transform.localScale = transform.localScale; var bc = clone.GetComponent <UIButtonColor>(); if (bc != null) { bc.defaultColor = GetComponent <UIButtonColor>().defaultColor; } if (mTouch != null && mTouch.pressed == gameObject) { mTouch.current = clone; mTouch.pressed = clone; mTouch.dragged = clone; mTouch.last = clone; } var item = clone.GetComponent <UIDragDropItem>(); item.mTouch = mTouch; item.mPressed = true; item.mDragging = true; item.Start(); item.OnClone(gameObject); item.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = mTouch; } mTouch = null; UICamera.Notify(gameObject, "OnPress", false); UICamera.Notify(gameObject, "OnHover", false); return(item); } else { mDragging = true; OnDragDropStart(); return(this); } } return(null); }
/// <summary> /// Start the dragging operation. /// </summary> protected virtual void StartDragging() { if (!interactable) { return; } if (!mDragging) { if (cloneOnDrag) { mPressed = false; GameObject clone = NGUITools.AddChild(transform.parent.gameObject, gameObject); clone.transform.localPosition = transform.localPosition; clone.transform.localRotation = transform.localRotation; clone.transform.localScale = transform.localScale; UIButtonColor bc = clone.GetComponent <UIButtonColor>(); if (bc != null) { bc.defaultColor = GetComponent <UIButtonColor>().defaultColor; } if (mTouch != null && mTouch.pressed == gameObject) { mTouch.current = clone; mTouch.pressed = clone; mTouch.dragged = clone; mTouch.last = clone; } UIDragDropItem item = clone.GetComponent <UIDragDropItem>(); if (onDosomething != null) { onDosomething(item); } item.mTouch = mTouch; item.mPressed = true; item.mDragging = true; item.Start(); item.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = mTouch; } mTouch = null; UICamera.Notify(gameObject, "OnPress", false); UICamera.Notify(gameObject, "OnHover", false); } else { mDragging = true; OnDragDropStart(); } } }
private void onHover(GameObject go, Boolean isHover) { if (isHover && this.currentHoverIndex != go.GetComponent <ModelButton>().index) { this.currentHoverIndex = go.GetComponent <ModelButton>().index; UICamera.Notify(PersistenSingleton <UIManager> .Instance.gameObject, "OnItemSelect", go); } }
protected override void StartDragging() { if (!interactable) { return; } if (mDragging) { return; } var icon = mTrans.FindChild("Icon").GetComponent <UISprite>(); if (icon.spriteName == "equip_weapon") { return; } if (cloneOnDrag) { mPressed = false; var pressPos = mTouch.pressedCam.ScreenToWorldPoint(mTouch.pos); var clone = NGUITools.AddChild(mTrans.parent.gameObject, Ico); var t = clone.transform; t.localPosition = mTrans.parent.InverseTransformPoint(pressPos); t.localRotation = mTrans.localRotation; t.localScale = mTrans.localScale; if (mTouch != null && mTouch.pressed == gameObject) { mTouch.current = clone; mTouch.pressed = clone; mTouch.dragged = clone; mTouch.last = clone; } var item = clone.GetComponent <EquipMentDragDropItem1>(); item.mTouch = mTouch; item.mPressed = true; item.mDragging = true; item.Start(); item.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = mTouch; } mTouch = null; UICamera.Notify(gameObject, "OnPress", false); UICamera.Notify(gameObject, "OnHover", false); } else { mDragging = true; OnDragDropStart(); } }
public void ShowTooltip(bool val) { this.mTooltipTime = 0f; UICamera.Notify(this.mTooltip, "OnTooltip", val); if (!val) { this.mTooltip = null; } }
protected override void StartDragging() { if (!interactable) { return; } if (skillID == -1) { return; } if (!mDragging) { mPressed = false; var clone = NGUITools.AddChild(mTrans.parent.gameObject, gameObject); var t = clone.transform; t.localPosition = mTrans.localPosition; t.localRotation = mTrans.localRotation; t.localScale = mTrans.localScale; var sp = clone.GetComponent <UISprite>(); sp.SetRect(-45, -45, 90, 90); var bc = clone.GetComponent <UIButtonColor>(); if (bc != null) { bc.defaultColor = GetComponent <UIButtonColor>().defaultColor; } if (mTouch != null && mTouch.pressed == gameObject) { mTouch.current = clone; mTouch.pressed = clone; mTouch.dragged = clone; mTouch.last = clone; } var item = clone.GetComponent <SkillDragEquip>(); item.itemLogic.Index = itemLogic.Index; item.mTouch = mTouch; item.mPressed = true; item.mDragging = true; item.Start(); item.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = mTouch; } mTouch = null; UICamera.Notify(gameObject, "OnPress", false); UICamera.Notify(gameObject, "OnHover", false); } }
/// <summary> /// Process the key binding. /// </summary> void Update() { if (keyCode == KeyCode.None || !IsModifierActive()) { return; } if (action == Action.PressAndClick || action == Action.All) { if (UICamera.inputHasFocus) { return; } UICamera.currentTouch = UICamera.controller; UICamera.currentScheme = UICamera.ControlScheme.Mouse; UICamera.currentTouch.current = gameObject; if (Input.GetKeyDown(keyCode)) { mPress = true; UICamera.Notify(gameObject, "OnPress", true); } if (Input.GetKeyUp(keyCode)) { UICamera.Notify(gameObject, "OnPress", false); if (mPress) { UICamera.Notify(gameObject, "OnClick", null); mPress = false; } } UICamera.currentTouch.current = null; } if (action == Action.Select || action == Action.All) { if (Input.GetKeyUp(keyCode)) { if (mIsInput) { if (!mIgnoreUp && !UICamera.inputHasFocus) { UICamera.selectedObject = gameObject; } mIgnoreUp = false; } else { UICamera.selectedObject = gameObject; } } } }
static int Notify(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); string arg1 = LuaScriptMgr.GetLuaString(L, 2); object arg2 = LuaScriptMgr.GetVarObject(L, 3); UICamera.Notify(arg0, arg1, arg2); return(0); }
void OnEnable() { if (startsSelected) { if (UICamera.selectedObject == null || !NGUITools.GetActive(UICamera.selectedObject)) { UICamera.selectedObject = gameObject; UICamera.Notify(gameObject, "OnHover", true); } } }
private void OnDragStart() { if (!base.enabled || this.mTouchID != -2147483648) { return; } if (this.restriction != UIDragDropItem.Restriction.None) { if (this.restriction == UIDragDropItem.Restriction.Horizontal) { Vector2 totalDelta = UICamera.currentTouch.totalDelta; if (Mathf.Abs(totalDelta.x) < Mathf.Abs(totalDelta.y)) { return; } } else if (this.restriction == UIDragDropItem.Restriction.Vertical) { Vector2 totalDelta2 = UICamera.currentTouch.totalDelta; if (Mathf.Abs(totalDelta2.x) > Mathf.Abs(totalDelta2.y)) { return; } } else if (this.restriction == UIDragDropItem.Restriction.PressAndHold && this.mPressTime + 1f > RealTime.time) { return; } } if (this.cloneOnDrag) { GameObject gameObject = NGUITools.AddChild(base.transform.parent.gameObject, base.gameObject); gameObject.transform.localPosition = base.transform.localPosition; gameObject.transform.localRotation = base.transform.localRotation; gameObject.transform.localScale = base.transform.localScale; UIButtonColor component = gameObject.GetComponent <UIButtonColor>(); if (component != null) { component.defaultColor = base.GetComponent <UIButtonColor>().defaultColor; } UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = gameObject; UICamera.currentTouch.dragged = gameObject; UIDragDropItem component2 = gameObject.GetComponent <UIDragDropItem>(); component2.Start(); component2.OnDragDropStart(); } else { this.OnDragDropStart(); } }
protected override void OnUpdate() { base.OnUpdate(); if (HasLock()) { var device = SteamVR_Controller.Input((int)_Controller.Tracking.index); if (device.GetHairTriggerUp()) { UICamera.Notify(UICamera.selectedObject, "OnClick", null); } } }
public virtual void StartDragging() { if (!this.interactable) { return; } if (!this.mDragging) { if (this.cloneOnDrag) { this.mPressed = false; GameObject gameObject = base.transform.parent.gameObject.AddChild(base.gameObject); gameObject.transform.localPosition = base.transform.localPosition; gameObject.transform.localRotation = base.transform.localRotation; gameObject.transform.localScale = base.transform.localScale; UIButtonColor component = gameObject.GetComponent <UIButtonColor>(); if (component != null) { component.defaultColor = base.GetComponent <UIButtonColor>().defaultColor; } if (this.mTouch != null && this.mTouch.pressed == base.gameObject) { this.mTouch.current = gameObject; this.mTouch.pressed = gameObject; this.mTouch.dragged = gameObject; this.mTouch.last = gameObject; } UIDragDropItem component2 = gameObject.GetComponent <UIDragDropItem>(); component2.mTouch = this.mTouch; component2.mPressed = true; component2.mDragging = true; component2.Start(); component2.OnClone(base.gameObject); component2.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = this.mTouch; } this.mTouch = null; UICamera.Notify(base.gameObject, "OnPress", false); UICamera.Notify(base.gameObject, "OnHover", false); } else { this.mDragging = true; this.OnDragDropStart(); } } }
// Token: 0x060030C8 RID: 12488 RVA: 0x000EF4CC File Offset: 0x000ED8CC private void Update() { if (this.keyCode == KeyCode.None || !this.IsModifierActive()) { return; } if (this.action == UIKeyBinding.Action.PressAndClick || this.action == UIKeyBinding.Action.All) { if (UICamera.inputHasFocus) { return; } UICamera.currentTouch = UICamera.controller; UICamera.currentScheme = UICamera.ControlScheme.Mouse; UICamera.currentTouch.current = base.gameObject; if (Input.GetKeyDown(this.keyCode)) { this.mPress = true; UICamera.Notify(base.gameObject, "OnPress", true); } if (Input.GetKeyUp(this.keyCode)) { UICamera.Notify(base.gameObject, "OnPress", false); if (this.mPress) { UICamera.Notify(base.gameObject, "OnClick", null); this.mPress = false; } } UICamera.currentTouch.current = null; } if ((this.action == UIKeyBinding.Action.Select || this.action == UIKeyBinding.Action.All) && Input.GetKeyUp(this.keyCode)) { if (this.mIsInput) { if (!this.mIgnoreUp && !UICamera.inputHasFocus) { UICamera.selectedObject = base.gameObject; } this.mIgnoreUp = false; } else { UICamera.selectedObject = base.gameObject; } } }
protected virtual void StartDragging() { if (!interactable || mDragging) { return; } if (cloneOnDrag) { mPressed = false; GameObject gameObject = NGUITools.AddChild(base.transform.parent.gameObject, base.gameObject); gameObject.transform.localPosition = base.transform.localPosition; gameObject.transform.localRotation = base.transform.localRotation; gameObject.transform.localScale = base.transform.localScale; UIButtonColor component = gameObject.GetComponent <UIButtonColor>(); if (component != null) { component.defaultColor = GetComponent <UIButtonColor>().defaultColor; } if (mTouch != null && mTouch.pressed == base.gameObject) { mTouch.current = gameObject; mTouch.pressed = gameObject; mTouch.dragged = gameObject; mTouch.last = gameObject; } UIDragDropItem component2 = gameObject.GetComponent <UIDragDropItem>(); component2.mTouch = mTouch; component2.mPressed = true; component2.mDragging = true; component2.Start(); component2.OnDragDropStart(); if (UICamera.currentTouch == null) { UICamera.currentTouch = mTouch; } mTouch = null; UICamera.Notify(base.gameObject, "OnPress", false); UICamera.Notify(base.gameObject, "OnHover", false); } else { mDragging = true; OnDragDropStart(); } }
/// <summary> /// Start the dragging operation. /// </summary> void OnDragStart () { if (!enabled || mTouchID != int.MinValue) return; // If we have a restriction, check to see if its condition has been met first if (restriction != Restriction.None) { if (restriction == Restriction.Horizontal) { Vector2 delta = UICamera.currentTouch.totalDelta; if (Mathf.Abs(delta.x) < Mathf.Abs(delta.y)) return; } else if (restriction == Restriction.Vertical) { Vector2 delta = UICamera.currentTouch.totalDelta; if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y)) return; } else if (restriction == Restriction.PressAndHold) { if (mPressTime + 1f > RealTime.time) return; } } if (cloneOnDrag) { GameObject clone = NGUITools.AddChild(transform.parent.gameObject, gameObject); clone.transform.localPosition = transform.localPosition; clone.transform.localRotation = transform.localRotation; clone.transform.localScale = transform.localScale; UIButtonColor bc = clone.GetComponent<UIButtonColor>(); if (bc != null) bc.defaultColor = GetComponent<UIButtonColor>().defaultColor; UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = clone; UICamera.currentTouch.dragged = clone; UIDragDropItem item = clone.GetComponent<UIDragDropItem>(); item.Start(); item.OnDragDropStart(); } else OnDragDropStart(); }
private static void ActiveButtonChanged(GameObject go, Boolean setSelect) { ButtonGroupState.PrevActiveButton = ((!ButtonGroupState.activeButtonList.ContainsKey(ButtonGroupState.activeGroup) || !(ButtonGroupState.activeButtonList[ButtonGroupState.activeGroup] != (UnityEngine.Object)null)) ? PersistenSingleton <UIManager> .Instance.gameObject : ButtonGroupState.activeButtonList[ButtonGroupState.activeGroup]); ButtonGroupState.activeButtonList[ButtonGroupState.activeGroup] = go; if (setSelect) { UICamera.selectedObject = ButtonGroupState.activeButtonList[ButtonGroupState.activeGroup]; } if (go == (UnityEngine.Object)null) { return; } ButtonGroupState.UpdateActiveButton(); if (ButtonGroupState.PrevActiveButton != go && ButtonGroupState.activeGroup != Dialog.DialogGroupButton && !ButtonGroupState.muteActiveSound) { FF9Sfx.FF9SFX_Play(103); } UICamera.Notify(PersistenSingleton <UIManager> .Instance.gameObject, "OnItemSelect", go); }
private static void Highlight(GameObject go, bool highlighted) { if (go != null) { int i = UICamera.mHighlighted.Count; while (i > 0) { UICamera.Highlighted highlighted2 = UICamera.mHighlighted[--i]; if (highlighted2 == null || highlighted2.go == null) { UICamera.mHighlighted.RemoveAt(i); } else if (highlighted2.go == go) { if (highlighted) { highlighted2.counter++; } else if (--highlighted2.counter < 1) { UICamera.mHighlighted.Remove(highlighted2); UICamera.Notify(go, "OnHover", false); } return; } } if (highlighted) { UICamera.Highlighted highlighted3 = new UICamera.Highlighted(); highlighted3.go = go; highlighted3.counter = 1; UICamera.mHighlighted.Add(highlighted3); UICamera.Notify(go, "OnHover", true); } } }
protected virtual void OnBindingClick() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown UICamera.Notify(this.get_gameObject(), "OnClick", null); }
public void ProcessTouch(bool pressed, bool unpressed) { bool flag = UICamera.currentTouch == UICamera.mMouse[0] || UICamera.currentTouch == UICamera.mMouse[1] || UICamera.currentTouch == UICamera.mMouse[2]; float num = (!flag) ? this.touchDragThreshold : this.mouseDragThreshold; float num2 = (!flag) ? this.touchClickThreshold : this.mouseClickThreshold; if (pressed) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.currentTouch.pressStarted = true; UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = UICamera.currentTouch.current; UICamera.currentTouch.dragged = UICamera.currentTouch.current; UICamera.currentTouch.clickNotification = ((!flag) ? UICamera.ClickNotification.Always : UICamera.ClickNotification.BasedOnDelta); UICamera.currentTouch.totalDelta = Vectors.v2zero; UICamera.currentTouch.dragStarted = false; UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", true); if (UICamera.currentTouch.pressed != UICamera.mSel) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.selectedObject = null; } } else { if (UICamera.currentTouch.clickNotification != UICamera.ClickNotification.None && !this.stickyPress && !unpressed && UICamera.currentTouch.pressStarted && UICamera.currentTouch.pressed != UICamera.hoveredObject) { UICamera.isDragging = true; UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = UICamera.hoveredObject; UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", true); UICamera.isDragging = false; } if (UICamera.currentTouch.pressed != null) { float magnitude = UICamera.currentTouch.delta.magnitude; if (magnitude != 0f) { UICamera.currentTouch.totalDelta += UICamera.currentTouch.delta; magnitude = UICamera.currentTouch.totalDelta.magnitude; if (!UICamera.currentTouch.dragStarted && num < magnitude) { UICamera.currentTouch.dragStarted = true; UICamera.currentTouch.delta = UICamera.currentTouch.totalDelta; } if (UICamera.currentTouch.dragStarted) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.isDragging = true; bool flag2 = UICamera.currentTouch.clickNotification == UICamera.ClickNotification.None; UICamera.Notify(UICamera.currentTouch.dragged, "OnDrag", UICamera.currentTouch.delta); UICamera.isDragging = false; if (flag2) { UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; } else if (UICamera.currentTouch.clickNotification == UICamera.ClickNotification.BasedOnDelta && num2 < magnitude) { UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; } } } } } if (unpressed) { UICamera.currentTouch.pressStarted = false; if (this.mTooltip != null) { this.ShowTooltip(false); } if (UICamera.currentTouch.pressed != null) { UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); if (this.useMouse && UICamera.currentTouch.pressed == UICamera.mHover) { UICamera.Notify(UICamera.currentTouch.pressed, "OnHover", true); } if (UICamera.currentTouch.dragged == UICamera.currentTouch.current || (UICamera.currentTouch.clickNotification != UICamera.ClickNotification.None && UICamera.currentTouch.totalDelta.magnitude < num)) { if (UICamera.currentTouch.pressed != UICamera.mSel) { UICamera.mSel = UICamera.currentTouch.pressed; UICamera.Notify(UICamera.currentTouch.pressed, "OnSelect", true); } else { UICamera.mSel = UICamera.currentTouch.pressed; } if (UICamera.currentTouch.clickNotification != UICamera.ClickNotification.None) { float realtimeSinceStartup = Time.realtimeSinceStartup; UICamera.Notify(UICamera.currentTouch.pressed, "OnClick", null); if (UICamera.currentTouch.clickTime + 0.35f > realtimeSinceStartup) { UICamera.Notify(UICamera.currentTouch.pressed, "OnDoubleClick", null); } UICamera.currentTouch.clickTime = realtimeSinceStartup; } } else { UICamera.Notify(UICamera.currentTouch.current, "OnDrop", UICamera.currentTouch.dragged); } } UICamera.currentTouch.dragStarted = false; UICamera.currentTouch.pressed = null; UICamera.currentTouch.dragged = null; } }
protected virtual void OnBindingPress(bool pressed) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown UICamera.Notify(this.get_gameObject(), "OnPress", pressed); }
/// <summary> /// Start the dragging operation. /// </summary> void OnDragStart() { if (!enabled || mTouchID != int.MinValue) { return; } // If we have a restriction, check to see if its condition has been met first if (restriction != Restriction.None) { if (restriction == Restriction.Horizontal) { UnityEngine.Vector2 delta = UICamera.currentTouch.totalDelta; if (UnityEngine.Mathf.Abs(delta.x) < UnityEngine.Mathf.Abs(delta.y)) { return; } } else if (restriction == Restriction.Vertical) { UnityEngine.Vector2 delta = UICamera.currentTouch.totalDelta; if (UnityEngine.Mathf.Abs(delta.x) > UnityEngine.Mathf.Abs(delta.y)) { return; } } else if (restriction == Restriction.PressAndHold) { if (mPressTime + 1f > RealTime.time) { return; } } } if (cloneOnDrag) { UnityEngine.Vector3 screenPos = new UnityEngine.Vector3(UICamera.currentTouch.pos.x, UICamera.currentTouch.pos.y, 0); UnityEngine.Vector3 pos = UICamera.mainCamera.ScreenToWorldPoint(screenPos); //将clone放在UISkillSetting或者UISkillStorage下 UnityEngine.GameObject clone = null; UISkillSetting skillSetting = NGUITools.FindInParents <UISkillSetting>(gameObject); if (skillSetting != null) { clone = NGUITools.AddChild(skillSetting.gameObject, gameObject); } else { UISkillStorage skillStorage = NGUITools.FindInParents <UISkillStorage>(gameObject); if (skillStorage != null) { clone = NGUITools.AddChild(skillStorage.gameObject, gameObject); } } clone.transform.position = pos; clone.transform.localRotation = transform.localRotation; clone.transform.localScale = transform.localScale; UIButtonColor bc = clone.GetComponent <UIButtonColor>(); if (bc != null) { bc.defaultColor = GetComponent <UIButtonColor>().defaultColor; } UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = clone; UICamera.currentTouch.dragged = clone; UIDragDropForSkill item = clone.GetComponent <UIDragDropForSkill>(); UISkillSlot skillSlot = this.GetComponent <UISkillSlot>(); if (null != skillSlot) { //如果拖动的Slot内不含有任何技能,则不允许拖动 if (skillSlot.SkillId == -1 || (!skillSlot.m_IsUnlock && skillSlot.slotType == SlotType.SkillStorage)) { NGUITools.DestroyImmediate(clone); return; } else { skillSlot.SetIcon(""); } } UISkillSlot cloneSlot = clone.GetComponent <UISkillSlot>(); cloneSlot.SkillId = skillSlot.SkillId; cloneSlot.slotType = skillSlot.slotType; item.Start(); item.OnDragDropStart(); } else { OnDragDropStart(); } }
protected virtual void OnBindingClick() { UICamera.Notify(base.get_gameObject(), "OnClick", null); }
void OnFinish() { if (eventType == GuidePlayerEvetnType.EnterTrigger && sdGameLevel.instance != null && sdGameLevel.instance.GetFingerControl() != null) { sdGameLevel.instance.GetFingerControl().StopMove_ClearPath(); } sdGameLevel.instance.guideDialogueEnd -= OnFinish; if (isLock) { sdUICharacter.Instance.ShowMask(false, null); } else { sdUICharacter.Instance.HideMask(); } sdUICharacter.Instance.HideArrow(); if (opType != (int)GuideOperationType.SmallWord && sdGameLevel.instance != null && sdGameLevel.instance.gameObject.GetComponent <sdGuideDialogue>() != null) { sdGameLevel.instance.gameObject.GetComponent <sdGuideDialogue>().Hide(); } if ((eventType == GuidePlayerEvetnType.Click && eventParam.ToString() != "0") && (opType == (int)GuideOperationType.ShowPoint || opType == (int)GuideOperationType.PointEquip || opType == (int)GuideOperationType.PointItemUp)) { GameObject obj = null; if (opType == (int)GuideOperationType.PointEquip || opType == (int)GuideOperationType.PointItemUp) { obj = tempObj; } else { obj = GameObject.Find(eventParam.ToString()); } if (obj != null) { if (obj.GetComponent <sdShortCutIcon>() != null) { UICamera.Notify(obj, "OnPress", true); UICamera.Notify(obj, "OnPress", false); } else if (obj.GetComponent <sdSkillIcon>() != null) { UICamera.Notify(obj, "OnPress", true); UICamera.Notify(obj, "OnPress", false); } else if (obj.GetComponent <sdSlotIcon>() != null && obj.GetComponent <sdSlotIcon>().panel == PanelType.Panel_Bag) { UICamera.Notify(obj, "OnGuideClick", null); } else { UICamera.Notify(obj, "OnClick", null); } } } sdGuideMgr.Instance.isOperation = false; if (isSave) { sdConfDataMgr.Instance().SetRoleSetting("guide" + classId.ToString(), id.ToString()); if (classId == 1) { sdConfDataMgr.Instance().SetSetting("FinishGuide", "1"); } } }
protected virtual void OnBindingPress(bool pressed) { UICamera.Notify(gameObject, "OnPress", pressed); }
public void ProcessOthers() { UICamera.currentTouchID = -100; UICamera.currentTouch = UICamera.mController; UICamera.inputHasFocus = (UICamera.mSel != null && UICamera.mSel.GetComponent <UIInput>() != null); bool flag = (this.submitKey0 != KeyCode.None && Input.GetKeyDown(this.submitKey0)) || (this.submitKey1 != KeyCode.None && Input.GetKeyDown(this.submitKey1)); bool flag2 = (this.submitKey0 != KeyCode.None && Input.GetKeyUp(this.submitKey0)) || (this.submitKey1 != KeyCode.None && Input.GetKeyUp(this.submitKey1)); if (flag || flag2) { UICamera.currentTouch.current = UICamera.mSel; this.ProcessTouch(flag, flag2); UICamera.currentTouch.current = null; } int num = 0; int num2 = 0; if (this.useKeyboard) { if (UICamera.inputHasFocus) { num += UICamera.GetDirection(KeyCode.UpArrow, KeyCode.DownArrow); num2 += UICamera.GetDirection(KeyCode.RightArrow, KeyCode.LeftArrow); } else { num += UICamera.GetDirection(KeyCode.W, KeyCode.UpArrow, KeyCode.S, KeyCode.DownArrow); num2 += UICamera.GetDirection(KeyCode.D, KeyCode.RightArrow, KeyCode.A, KeyCode.LeftArrow); } } if (this.useController) { if (!string.IsNullOrEmpty(this.verticalAxisName)) { num += UICamera.GetDirection(this.verticalAxisName); } if (!string.IsNullOrEmpty(this.horizontalAxisName)) { num2 += UICamera.GetDirection(this.horizontalAxisName); } } if (num != 0) { UICamera.Notify(UICamera.mSel, "OnKey", (num <= 0) ? KeyCode.DownArrow : KeyCode.UpArrow); } if (num2 != 0) { UICamera.Notify(UICamera.mSel, "OnKey", (num2 <= 0) ? KeyCode.LeftArrow : KeyCode.RightArrow); } if (this.useKeyboard && Input.GetKeyDown(KeyCode.Tab)) { UICamera.Notify(UICamera.mSel, "OnKey", KeyCode.Tab); } if (this.cancelKey0 != KeyCode.None && Input.GetKeyDown(this.cancelKey0)) { UICamera.Notify(UICamera.mSel, "OnKey", KeyCode.Escape); } if (this.cancelKey1 != KeyCode.None && Input.GetKeyDown(this.cancelKey1)) { UICamera.Notify(UICamera.mSel, "OnKey", KeyCode.Escape); } UICamera.currentTouch = null; }
protected virtual void OnBindingClick() { UICamera.Notify(gameObject, "OnClick", null); }
void Update() { if (mInputActive) { if (UICamera.selectedObject != null) { float time = Time.realtimeSinceStartup; float delta = time - mNextTime; InputManager input = InputManager.instance; if (axisX != InputManager.ActionInvalid) { float x = input.GetAxis(player, axisX); if (x < -axisThreshold) { if (delta >= axisDelay || mAxisXState == AxisState.Up) { mNextTime = time; UICamera.Notify(UICamera.selectedObject, "OnKey", KeyCode.LeftArrow); } mAxisXState = AxisState.Down; } else if (x > axisThreshold) { if (delta >= axisDelay || mAxisXState == AxisState.Up) { mNextTime = time; UICamera.Notify(UICamera.selectedObject, "OnKey", KeyCode.RightArrow); } mAxisXState = AxisState.Down; } else { mAxisXState = AxisState.Up; } } if (axisY != InputManager.ActionInvalid) { float y = input.GetAxis(player, axisY); if (y < -axisThreshold) { if (delta >= axisDelay || mAxisYState == AxisState.Up) { mNextTime = time; UICamera.Notify(UICamera.selectedObject, "OnKey", KeyCode.DownArrow); } mAxisYState = AxisState.Down; } else if (y > axisThreshold) { if (delta >= axisDelay || mAxisYState == AxisState.Up) { mNextTime = time; UICamera.Notify(UICamera.selectedObject, "OnKey", KeyCode.UpArrow); } mAxisYState = AxisState.Down; } else { mAxisYState = AxisState.Up; } } } } }