/// <summary> /// Add this camera to the list. /// </summary> void Awake() { mList.Add(this); #if !UNITY_3_5 && !UNITY_4_0 // We don't want the camera to send out any kind of mouse events cachedCamera.eventMask = 0; #endif if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 || Application.platform == RuntimePlatform.WP8Player || Application.platform == RuntimePlatform.BlackBerryPlayer #endif ) { useMouse = false; useTouch = true; if (Application.platform == RuntimePlatform.IPhonePlayer) { useKeyboard = false; useController = false; } } else if (Application.platform == RuntimePlatform.PS3 || Application.platform == RuntimePlatform.XBOX360) { useMouse = false; useTouch = false; useKeyboard = false; useController = true; } else if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor) { mIsEditor = true; } // Save the starting mouse position mMouse[0].pos.x = Input.mousePosition.x; mMouse[0].pos.y = Input.mousePosition.y; lastTouchPosition = mMouse[0].pos; // If no event receiver mask was specified, use the camera's mask if (eventReceiverMask == -1) { eventReceiverMask = cachedCamera.cullingMask; } UICamera.DidCreateInstanceEvent(this); }