static int GetComponent(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); UnityEngine.Component o = TransformUtils.GetComponent(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }