void onARMarkerUpdate(Vector3 pos, Quaternion rot) { if (markerUpdateCount <= 0) { return; } markerUpdateCount--; RootID = 0; Debug.Log("MarkerPosition:" + pos.ToString()); Debug.Log("MarkerEulerAngle:" + rot.eulerAngles.ToString()); var marker_in_world = TransformUtils.GetTMatrix(pos, rot); var world_in_marker = Matrix4x4.Inverse(marker_in_world); transform.position = TransformUtils.GetPositionFromTMatrix(world_in_marker); transform.rotation = TransformUtils.GetRotationFromTMatrix(world_in_marker); if (onlyUseEuler_Y) { transform.eulerAngles = Vector3.up * transform.eulerAngles.y; } }