static int GetComponent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1);
         string arg1             = ToLua.CheckString(L, 2);
         string arg2             = ToLua.CheckString(L, 3);
         UnityEngine.Component o = TransformUtils.GetComponent(arg0, arg1, arg2);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }