//距离检测 public virtual bool IsInBaseCircleDistance(GameVector2 _pos, int _radius) { return(ToolGameVector.CollideCircleAndCircle(_pos, basePosition, _radius, baseRadius)); }
//是否碰撞,带位置修正 public virtual bool IsCollisionCircleCorrection(GameVector2 _pos, int _radius, out GameVector2 _amend) { return(ToolGameVector.CollideCircleAndCircle(_pos, basePosition, _radius, baseRadius, out _amend)); }