Exemple #1
0
 //距离检测
 public virtual bool IsInBaseCircleDistance(GameVector2 _pos, int _radius)
 {
     return(ToolGameVector.CollideCircleAndCircle(_pos, basePosition, _radius, baseRadius));
 }
Exemple #2
0
 //是否碰撞,带位置修正
 public virtual bool IsCollisionCircleCorrection(GameVector2 _pos, int _radius, out GameVector2 _amend)
 {
     return(ToolGameVector.CollideCircleAndCircle(_pos, basePosition, _radius, baseRadius, out _amend));
 }