public override bool IsCollisionCircleCorrection(GameVector2 _pos, int _radius, out GameVector2 _amend) { return(ToolGameVector.CollideCircleAndRect(_pos, _radius, basePosition, halfWidth, halfHeight, out _amend)); }
public override bool IsCollisionCircle(GameVector2 _pos, int _radius) { return(ToolGameVector.CollideCircleAndRect(_pos, _radius, basePosition, halfWidth, halfHeight)); }