public static bool canMineTile(int x, int y, int pickPower) { int dmg = 0; Tile tile = Main.tile[x, y]; TileLoader.PickPowerCheck(tile, pickPower, ref dmg); if (dmg > 0) { return(true); } if (Main.tileNoFail[(int)tile.type]) { return(true); } if (tile.type == 211 && pickPower < 200) { return(false); } if (tile.type == 37 && pickPower < 50) { return(false); } if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55) { return(false); } if ((tile.type == 25 || tile.type == 56 || tile.type == 58 || tile.type == 203 || tile.type == 117 || tile.type == 404 || Main.tileDungeon[(int)tile.type]) && pickPower < 65) { return(false); } if ((tile.type == 107 || tile.type == 221) && pickPower < 100) { return(false); } if ((tile.type == 108 || tile.type == 222) && pickPower < 110) { return(false); } if ((tile.type == 111 || tile.type == 223) && pickPower < 150) { return(false); } if ((tile.type == 226 || tile.type == 237) && pickPower < 210) { return(false); } return(true); }
private bool canPick(int x, int y, int pickPower) { Tile tile = Main.tile[x, y]; if ((tile.type == 211 && pickPower <= 200) || ((tile.type == 25 || tile.type == 203) && pickPower <= 65) || (tile.type == 117 && pickPower <= 65) || (tile.type == 37 && pickPower <= 50) || (tile.type == 404 && pickPower <= 65) // || ((tile.type == 22 || tile.type == 204) && (double)AY[index] > Main.worldSurface && pickPower < 55) || (tile.type == 56 && pickPower <= 65) || (tile.type == 58 && pickPower <= 65) || ((tile.type == 226 || tile.type == 237) && pickPower <= 210) || (Main.tileDungeon[tile.type] && pickPower <= 65) // || ((double)AX[index] < (double)Main.maxTilesX * 0.35 || (double)AX[index] > (double)Main.maxTilesX * 0.65) || (tile.type == 107 && pickPower <= 100) || (tile.type == 108 && pickPower <= 110) || (tile.type == 111 && pickPower <= 150) || (tile.type == 221 && pickPower <= 100) || (tile.type == 222 && pickPower <= 110) || (tile.type == 223 && pickPower <= 150) ) { return(false); } int check = 1; TileLoader.PickPowerCheck(tile, pickPower, ref check); if (check == 0) { return(false); } Tile tileUpper = Main.tile[x, y - 1]; if ( tileUpper.type == TileID.Containers || tileUpper.type == TileID.DemonAltar ) { return(false); } return(true); }
public override bool checkCanMove(int index, int dX, int dY, int pickPower) { Tile tile = Main.tile[AX[index], AY[index]]; if ( ( !petDictionaryA.ContainsKey(AX[index] + dX) || !petDictionaryA[AX[index] + dX].ContainsKey(AY[index] + dY) ) && AX[index] + dX < Main.Map.MaxWidth && AX[index] + dX > 1 && AY[index] + dY < Main.Map.MaxHeight && AY[index] + dY > 1 //&& Main.Map.IsRevealed(AX[index] + dX,AY[index] + dY) //&& //( // tile == null // || // ( // tile != null // && // ( // !tile.active() // || // ( // tile.active() // && // ( // oreTile.ContainsKey(tile.type) // && oreTile[tile.type] // ) // ) // ) // ) //) ) { } else { return(false); } if ((tile.type == 211 && pickPower <= 200) || ((tile.type == 25 || tile.type == 203) && pickPower <= 65) || (tile.type == 117 && pickPower <= 65) || (tile.type == 37 && pickPower <= 50) || (tile.type == 404 && pickPower <= 65) // || ((tile.type == 22 || tile.type == 204) && (double)AY[index] > Main.worldSurface && pickPower < 55) || (tile.type == 56 && pickPower <= 65) || (tile.type == 58 && pickPower <= 65) || ((tile.type == 226 || tile.type == 237) && pickPower <= 210) || (Main.tileDungeon[tile.type] && pickPower <= 65) // || ((double)AX[index] < (double)Main.maxTilesX * 0.35 || (double)AX[index] > (double)Main.maxTilesX * 0.65) || (tile.type == 107 && pickPower <= 100) || (tile.type == 108 && pickPower <= 110) || (tile.type == 111 && pickPower <= 150) || (tile.type == 221 && pickPower <= 100) || (tile.type == 222 && pickPower <= 110) || (tile.type == 223 && pickPower <= 150) ) { return(false); } int check = 1; TileLoader.PickPowerCheck(tile, pickPower, ref check); if (check == 0) { return(false); } return(true); }
/// <summary> /// Gets the damage scale (amount to multiply a pickaxe hit by) of a given tile. /// </summary> /// <param name="tile"></param> /// <param name="baseDamage">Amount of damage (e.g. pickaxe power) applied to the tile.</param> /// <param name="isAbsolute">Returns indication that tile will guarantee destruction on this hit.</param> /// <returns></returns> public static float GetDamageScale(Tile tile, float baseDamage, out bool isAbsolute) { isAbsolute = false; float scale = 0f; if (Main.tileNoFail[(int)tile.type]) { isAbsolute = true; } if (Main.tileDungeon[(int)tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203) { scale = 1f / 2f; } else if (tile.type == 48 || tile.type == 232) { scale = 1f / 4f; } else if (tile.type == 226) { scale = 1f / 4f; } else if (tile.type == 107 || tile.type == 221) { scale = 1f / 2f; } else if (tile.type == 108 || tile.type == 222) { scale = 1f / 3f; } else if (tile.type == 111 || tile.type == 223) { scale = 1f / 4f; } else if (tile.type == 211) { scale = 1f / 5f; } else { int moddedDamage = 0; TileLoader.MineDamage((int)baseDamage, ref moddedDamage); scale = (float)moddedDamage / baseDamage; } if (tile.type == 211 && baseDamage < 200) { scale = 0f; } if ((tile.type == 25 || tile.type == 203) && baseDamage < 65) { scale = 0f; } else if (tile.type == 117 && baseDamage < 65) { scale = 0f; } else if (tile.type == 37 && baseDamage < 50) { scale = 0f; } else if (tile.type == 404 && baseDamage < 65) { scale = 0f; } else if ((tile.type == 22 || tile.type == 204) && /*(double)y > Main.worldSurface &&*/ baseDamage < 55) { scale = 0f; } else if (tile.type == 56 && baseDamage < 65) { scale = 0f; } else if (tile.type == 58 && baseDamage < 65) { scale = 0f; } else if ((tile.type == 226 || tile.type == 237) && baseDamage < 210) { scale = 0f; } else if (Main.tileDungeon[(int)tile.type] && baseDamage < 65) { //if( (double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65 ) { // scale = 0f; //} scale = 0f; } else if (tile.type == 107 && baseDamage < 100) { scale = 0f; } else if (tile.type == 108 && baseDamage < 110) { scale = 0f; } else if (tile.type == 111 && baseDamage < 150) { scale = 0f; } else if (tile.type == 221 && baseDamage < 100) { scale = 0f; } else if (tile.type == 222 && baseDamage < 110) { scale = 0f; } else if (tile.type == 223 && baseDamage < 150) { scale = 0f; } else { if (TileLoader.GetTile(tile.type) != null) { int moddedDamage = 0; TileLoader.PickPowerCheck(tile, (int)baseDamage, ref moddedDamage); scale = (float)moddedDamage / baseDamage; } else { scale = 1f; } } if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397) { scale = 1f; } if (tile.type == 165 || Main.tileRope[(int)tile.type] || tile.type == 199 || Main.tileMoss[(int)tile.type]) { isAbsolute = true; } return(scale); //if( this.hitTile.AddDamage( tileId, scale, false ) >= 100 && ( tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[(int)tile.type] ) ) { // scale = 0f; //} //if( tile.type == 128 || tile.type == 269 ) { // if( tile.frameX == 18 || tile.frameX == 54 ) { // x--; // tile = Main.tile[x, y]; // this.hitTile.UpdatePosition( tileId, x, y ); // } // if( tile.frameX >= 100 ) { // scale = 0f; // Main.blockMouse = true; // } //} //if( tile.type == 334 ) { // if( tile.frameY == 0 ) { // y++; // tile = Main.tile[x, y]; // this.hitTile.UpdatePosition( tileId, x, y ); // } // if( tile.frameY == 36 ) { // y--; // tile = Main.tile[x, y]; // this.hitTile.UpdatePosition( tileId, x, y ); // } // int i = (int)tile.frameX; // bool flag = i >= 5000; // bool flag2 = false; // if( !flag ) { // int num2 = i / 18; // num2 %= 3; // x -= num2; // tile = Main.tile[x, y]; // if( tile.frameX >= 5000 ) { // flag = true; // } // } // if( flag ) { // i = (int)tile.frameX; // int num3 = 0; // while( i >= 5000 ) { // i -= 5000; // num3++; // } // if( num3 != 0 ) { // flag2 = true; // } // } // if( flag2 ) { // scale = 0f; // Main.blockMouse = true; // } //} }
private bool checkCanPick(int index, int pickPower) { if (index >= _AX.Count || index >= _AY.Count || index <= -1) { return(false); } Tile tile = Main.tile[_AX[index], _AY[index]]; Tile tileUpper = Main.tile[_AX[index], _AY[index] - 1]; if (tile == null) { return(false); } //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ if ((tile.type == 211 && pickPower <= 200) || ((tile.type == 25 || tile.type == 203) && pickPower <= 65) || (tile.type == 117 && pickPower <= 65) || (tile.type == 37 && pickPower <= 50) || (tile.type == 404 && pickPower <= 65) // || ((tile.type == 22 || tile.type == 204) && (double)_AY[index] > Main.worldSurface && pickPower < 55) || (tile.type == 56 && pickPower <= 65) || (tile.type == 58 && pickPower <= 65) || ((tile.type == 226 || tile.type == 237) && pickPower <= 210) || (Main.tileDungeon[tile.type] && pickPower <= 65) // || ((double)_AX[index] < (double)Main.maxTilesX * 0.35 || (double)_AX[index] > (double)Main.maxTilesX * 0.65) || (tile.type == 107 && pickPower <= 100) || (tile.type == 108 && pickPower <= 110) || (tile.type == 111 && pickPower <= 150) || (tile.type == 221 && pickPower <= 100) || (tile.type == 222 && pickPower <= 110) || (tile.type == 223 && pickPower <= 150) ) { return(false); } int check = 1; TileLoader.PickPowerCheck(tile, pickPower, ref check); if (check == 0) { return(false); } //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ if ( tile.active() && _oreTile.ContainsKey(tile.type) && ( tileUpper == null || ( tileUpper.type != TileID.Containers && tileUpper.type != TileID.DemonAltar ) ) ) { return(true); } else { return(false); } }
/// <summary> /// <para>Hit tile with pick without needing a player.</para> /// <para>Equivalent to if an actual player hit it.</para> /// <para>Modified from Terraria's Player.PickTile code.</para> /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="pickPower"></param> public static void PickTile(int x, int y, int pickPower) { int damage = 0; int tileId = MoreMechanisms.globalHitTile.HitObject(x, y, 1); Tile tile = Main.tile[x, y]; if (Main.tileNoFail[tile.type]) { damage = 100; } if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203) { damage += pickPower / 2; } else if (tile.type == 48 || tile.type == 232) { damage += pickPower / 4; } else if (tile.type == 226) { damage += pickPower / 4; } else if (tile.type == 107 || tile.type == 221) { damage += pickPower / 2; } else if (tile.type == 108 || tile.type == 222) { damage += pickPower / 3; } else if (tile.type == 111 || tile.type == 223) { damage += pickPower / 4; } else if (tile.type == 211) { damage += pickPower / 5; } else { TileLoader.MineDamage(pickPower, ref damage); } if (tile.type == 211 && pickPower < 200) { damage = 0; } if ((tile.type == 25 || tile.type == 203) && pickPower < 65) { damage = 0; } else if (tile.type == 117 && pickPower < 65) { damage = 0; } else if (tile.type == 37 && pickPower < 50) { damage = 0; } else if (tile.type == 404 && pickPower < 65) { damage = 0; } else { if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55) { damage = 0; } else if (tile.type == 56 && pickPower < 65) { damage = 0; } else if (tile.type == 58 && pickPower < 65) { damage = 0; } else { if ((tile.type == 226 || tile.type == 237) && pickPower < 210) { damage = 0; } else if (Main.tileDungeon[tile.type] && pickPower < 65) { if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65) { damage = 0; } } else if (tile.type == 107 && pickPower < 100) { damage = 0; } else if (tile.type == 108 && pickPower < 110) { damage = 0; } else if (tile.type == 111 && pickPower < 150) { damage = 0; } else if (tile.type == 221 && pickPower < 100) { damage = 0; } else if (tile.type == 222 && pickPower < 110) { damage = 0; } else if (tile.type == 223 && pickPower < 150) { damage = 0; } else { TileLoader.PickPowerCheck(tile, pickPower, ref damage); } } } if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397) { damage += pickPower; } if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type]) { damage = 100; } if (MoreMechanisms.globalHitTile.AddDamage(tileId, damage, false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type])) { damage = 0; } if (tile.type == 128 || tile.type == 269) { if (tile.frameX == 18 || tile.frameX == 54) { x--; tile = Main.tile[x, y]; MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y); } if (tile.frameX >= 100) { damage = 0; Main.blockMouse = true; } } if (tile.type == 334) { if (tile.frameY == 0) { y++; tile = Main.tile[x, y]; MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y); } if (tile.frameY == 36) { y--; tile = Main.tile[x, y]; MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y); } int j = tile.frameX; bool flag = j >= 5000; bool cancel = false; if (!flag) { int num5 = j / 18; num5 %= 3; x -= num5; tile = Main.tile[x, y]; if (tile.frameX >= 5000) { flag = true; } } if (flag) { j = tile.frameX; int num3 = 0; while (j >= 5000) { j -= 5000; num3++; } if (num3 != 0) { cancel = true; } } if (cancel) { damage = 0; Main.blockMouse = true; } } if (!WorldGen.CanKillTile(x, y)) { damage = 0; } if (MoreMechanisms.globalHitTile.AddDamage(tileId, damage, true) >= 100) { //AchievementsHelper.CurrentlyMining = true; MoreMechanisms.globalHitTile.Clear(tileId); if (Main.netMode == 1 && Main.tileContainer[Main.tile[x, y].type]) { WorldGen.KillTile(x, y, true, false, false); NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)y, 1f, 0, 0, 0); if (Main.tile[x, y].type == 21 || (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type])) { NetMessage.SendData(34, -1, -1, null, 1, (float)x, (float)y, 0f, 0, 0, 0); } if (Main.tile[x, y].type == 467) { NetMessage.SendData(34, -1, -1, null, 5, (float)x, (float)y, 0f, 0, 0, 0); } if (TileLoader.IsDresser(Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, null, 3, (float)x, (float)y, 0f, 0, 0, 0); } if (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type]) { NetMessage.SendData(34, -1, -1, null, 101, (float)x, (float)y, 0f, 0, Main.tile[x, y].type, 0); } if (Main.tile[x, y].type >= 470 && TileLoader.IsDresser(Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, null, 103, (float)x, (float)y, 0f, 0, Main.tile[x, y].type, 0); } } else { int num2 = y; bool num6 = Main.tile[x, num2].active(); WorldGen.KillTile(x, num2, false, false, false); if (num6 && !Main.tile[x, num2].active()) { //AchievementsHelper.HandleMining(); } if (Main.netMode == 1) { NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)num2, 0f, 0, 0, 0); } } //AchievementsHelper.CurrentlyMining = false; } else { WorldGen.KillTile(x, y, true, false, false); if (Main.netMode == 1) { NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)y, 1f, 0, 0, 0); } } if (damage != 0) { MoreMechanisms.globalHitTile.Prune(); } }
/// <summary> /// <para>Returns true if the pickPower provided could mine the tile.</para> /// <para>Modified from Terraria's Player.PickTile code.</para> /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="pickPower"></param> public static bool CanPickTile(int x, int y, int pickPower) { int damage = 0; int tileId = MoreMechanisms.globalHitTile.HitObject(x, y, 1); Tile tile = Main.tile[x, y]; if (Main.tileNoFail[tile.type]) { damage = 100; } if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203) { damage += pickPower / 2; } else if (tile.type == 48 || tile.type == 232) { damage += pickPower / 4; } else if (tile.type == 226) { damage += pickPower / 4; } else if (tile.type == 107 || tile.type == 221) { damage += pickPower / 2; } else if (tile.type == 108 || tile.type == 222) { damage += pickPower / 3; } else if (tile.type == 111 || tile.type == 223) { damage += pickPower / 4; } else if (tile.type == 211) { damage += pickPower / 5; } else { TileLoader.MineDamage(pickPower, ref damage); } if (tile.type == 211 && pickPower < 200) { damage = 0; } if ((tile.type == 25 || tile.type == 203) && pickPower < 65) { damage = 0; } else if (tile.type == 117 && pickPower < 65) { damage = 0; } else if (tile.type == 37 && pickPower < 50) { damage = 0; } else if (tile.type == 404 && pickPower < 65) { damage = 0; } else { if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55) { damage = 0; } else if (tile.type == 56 && pickPower < 65) { damage = 0; } else if (tile.type == 58 && pickPower < 65) { damage = 0; } else { if ((tile.type == 226 || tile.type == 237) && pickPower < 210) { damage = 0; } else if (Main.tileDungeon[tile.type] && pickPower < 65) { if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65) { damage = 0; } } else if (tile.type == 107 && pickPower < 100) { damage = 0; } else if (tile.type == 108 && pickPower < 110) { damage = 0; } else if (tile.type == 111 && pickPower < 150) { damage = 0; } else if (tile.type == 221 && pickPower < 100) { damage = 0; } else if (tile.type == 222 && pickPower < 110) { damage = 0; } else if (tile.type == 223 && pickPower < 150) { damage = 0; } else { TileLoader.PickPowerCheck(tile, pickPower, ref damage); } } } if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397) { damage += pickPower; } if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type]) { damage = 100; } if (/*MoreMechanisms.hitTile.AddDamage(tileId, num, false) >= 100 && */ (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type])) { damage = 0; } if (tile.type == 128 || tile.type == 269) { if (tile.frameX == 18 || tile.frameX == 54) { x--; tile = Main.tile[x, y]; //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y); } if (tile.frameX >= 100) { damage = 0; Main.blockMouse = true; } } if (tile.type == 334) { if (tile.frameY == 0) { y++; tile = Main.tile[x, y]; //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y); } if (tile.frameY == 36) { y--; tile = Main.tile[x, y]; //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y); } int j = tile.frameX; bool flag3 = j >= 5000; bool flag2 = false; if (!flag3) { int num5 = j / 18; num5 %= 3; x -= num5; tile = Main.tile[x, y]; if (tile.frameX >= 5000) { flag3 = true; } } if (flag3) { j = tile.frameX; int num3 = 0; while (j >= 5000) { j -= 5000; num3++; } if (num3 != 0) { flag2 = true; } } if (flag2) { damage = 0; Main.blockMouse = true; } } if (!WorldGen.CanKillTile(x, y)) { damage = 0; } return(damage != 0); }
public void MineBlock(int x, int y, int pickPower, Chest chest, HitTile hitTile) { hitTile.UpdatePosition(Main.tile[x, y].type, x, y); int num = 0; int tileId = hitTile.HitObject(x, y, 1); Tile tile = Main.tile[x, y]; if (Main.tileNoFail[(int)tile.type]) { num = 100; } if (Main.tileDungeon[(int)tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203) { num += pickPower / 2; } else if (tile.type == 48 || tile.type == 232) { num += pickPower / 4; } else if (tile.type == 226) { num += pickPower / 4; } else if (tile.type == 107 || tile.type == 221) { num += pickPower / 2; } else if (tile.type == 108 || tile.type == 222) { num += pickPower / 3; } else if (tile.type == 111 || tile.type == 223) { num += pickPower / 4; } else if (tile.type == 211) { num += pickPower / 5; } else { TileLoader.MineDamage(pickPower, ref num); } if (tile.type == 211 && pickPower < 200) { num = 0; } if ((tile.type == 25 || tile.type == 203) && pickPower < 65) { num = 0; } else if (tile.type == 117 && pickPower < 65) { num = 0; } else if (tile.type == 37 && pickPower < 50) { num = 0; } else if (tile.type == 404 && pickPower < 65) { num = 0; } else if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55) { num = 0; } else if (tile.type == 56 && pickPower < 65) { num = 0; } else if (tile.type == 58 && pickPower < 65) { num = 0; } else if ((tile.type == 226 || tile.type == 237) && pickPower < 210) { num = 0; } else if (Main.tileDungeon[(int)tile.type] && pickPower < 65) { if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65) { num = 0; } } else if (tile.type == 107 && pickPower < 100) { num = 0; } else if (tile.type == 108 && pickPower < 110) { num = 0; } else if (tile.type == 111 && pickPower < 150) { num = 0; } else if (tile.type == 221 && pickPower < 100) { num = 0; } else if (tile.type == 222 && pickPower < 110) { num = 0; } else if (tile.type == 223 && pickPower < 150) { num = 0; } else { TileLoader.PickPowerCheck(tile, pickPower, ref num); } if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397) { num += pickPower; } if (tile.type == 165 || Main.tileRope[(int)tile.type] || tile.type == 199 || Main.tileMoss[(int)tile.type]) { num = 100; } if (hitTile.AddDamage(tileId, num, false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[(int)tile.type])) { num = 0; } if (tile.type == 128 || tile.type == 269) { if (tile.frameX == 18 || tile.frameX == 54) { x--; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } if (tile.frameX >= 100) { num = 0; Main.blockMouse = true; } } if (tile.type == 334) { if (tile.frameY == 0) { y++; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } if (tile.frameY == 36) { y--; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } int i = (int)tile.frameX; bool flag = i >= 5000; bool flag2 = false; if (!flag) { int num2 = i / 18; num2 %= 3; x -= num2; tile = Main.tile[x, y]; if (tile.frameX >= 5000) { flag = true; } } if (flag) { i = (int)tile.frameX; int num3 = 0; while (i >= 5000) { i -= 5000; num3++; } if (num3 != 0) { flag2 = true; } } if (flag2) { num = 0; Main.blockMouse = true; } } if (!WorldGen.CanKillTile(x, y)) { num = 0; } if (hitTile.AddDamage(tileId, num, true) >= 100) { hitTile.Clear(tileId); if (Main.netMode == 2 && Main.tileContainer[(int)Main.tile[x, y].type]) { WorldGen.KillTile(x, y, true, false, false); NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y, 1f, 0, 0, 0); if (TileLoader.IsChest((int)Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, "", 1, (float)x, (float)y, 0f, 0, 0, 0); } if (TileLoader.IsDresser((int)Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, "", 3, (float)x, (float)y, 0f, 0, 0, 0); } } else { int num4 = y; bool flag3 = Main.tile[x, num4].active(); WorldGen.KillTile(x, num4, false, false, false); if (Main.netMode == 2) { NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)num4, 0f, 0, 0, 0); } } } else { WorldGen.KillTile(x, y, true, false, false); if (Main.netMode == 2) { NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y, 1f, 0, 0, 0); } } if (num != 0) { hitTile.Prune(); } }
public void PickTile2(int x, int y, int pickPower, Tiles.AutoPicker autoPicker) { int num8 = 0; int tileId = hitTile.HitObject(x, y, 1); Tile tile = Main.tile[x, y]; if (Main.tileNoFail[tile.type]) { num8 = 100; } if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203) { num8 += pickPower / 2; } else if (tile.type == 48 || tile.type == 232) { num8 += pickPower / 4; } else if (tile.type == 226) { num8 += pickPower / 4; } else if (tile.type == 107 || tile.type == 221) { num8 += pickPower / 2; } else if (tile.type == 108 || tile.type == 222) { num8 += pickPower / 3; } else if (tile.type == 111 || tile.type == 223) { num8 += pickPower / 4; } else if (tile.type == 211) { num8 += pickPower / 5; } else { TileLoader.MineDamage(pickPower, ref num8); } if (tile.type == 211 && pickPower < 200) { num8 = 0; } if ((tile.type == 25 || tile.type == 203) && pickPower < 65) { num8 = 0; } else if (tile.type == 117 && pickPower < 65) { num8 = 0; } else if (tile.type == 37 && pickPower < 50) { num8 = 0; } else if (tile.type == 404 && pickPower < 65) { num8 = 0; } else if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55) { num8 = 0; } else if (tile.type == 56 && pickPower < 65) { num8 = 0; } else if (tile.type == 58 && pickPower < 65) { num8 = 0; } else if ((tile.type == 226 || tile.type == 237) && pickPower < 210) { num8 = 0; } else if (Main.tileDungeon[tile.type] && pickPower < 65) { if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65) { num8 = 0; } } else if (tile.type == 107 && pickPower < 100) { num8 = 0; } else if (tile.type == 108 && pickPower < 110) { num8 = 0; } else if (tile.type == 111 && pickPower < 150) { num8 = 0; } else if (tile.type == 221 && pickPower < 100) { num8 = 0; } else if (tile.type == 222 && pickPower < 110) { num8 = 0; } else if (tile.type == 223 && pickPower < 150) { num8 = 0; } else { TileLoader.PickPowerCheck(tile, pickPower, ref num8); } if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397) { num8 += pickPower; } if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type]) { num8 = 100; } if (hitTile.AddDamage(tileId, num8, updateAmount: false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type])) { num8 = 0; } if (tile.type == 128 || tile.type == 269) { if (tile.frameX == 18 || tile.frameX == 54) { x--; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } if (tile.frameX >= 100) { num8 = 0; Main.blockMouse = true; } } if (tile.type == 334) { if (tile.frameY == 0) { y++; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } if (tile.frameY == 36) { y--; tile = Main.tile[x, y]; hitTile.UpdatePosition(tileId, x, y); } int j = tile.frameX; bool flag3 = j >= 5000; bool flag2 = false; if (!flag3) { int num7 = j / 18; num7 %= 3; x -= num7; tile = Main.tile[x, y]; if (tile.frameX >= 5000) { flag3 = true; } } if (flag3) { j = tile.frameX; int num5 = 0; while (j >= 5000) { j -= 5000; num5++; } if (num5 != 0) { flag2 = true; } } if (flag2) { num8 = 0; Main.blockMouse = true; } } if (!Terraria.WorldGen.CanKillTile(x, y)) { num8 = 0; } if (hitTile.AddDamage(tileId, num8) >= 100) { AchievementsHelper.CurrentlyMining = true; hitTile.Clear(tileId); if (Main.netMode == 1 && Main.tileContainer[Main.tile[x, y].type]) { WorldGen.AutoPicker.KillTile2(autoPicker, x, y, fail: true); NetMessage.SendData(17, -1, -1, null, 0, x, y, 1f); if (Main.tile[x, y].type == 21 || (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type])) { NetMessage.SendData(34, -1, -1, null, 1, x, y); } if (Main.tile[x, y].type == 467) { NetMessage.SendData(34, -1, -1, null, 5, x, y); } if (TileLoader.IsDresser(Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, null, 3, x, y); } if (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type]) { NetMessage.SendData(34, -1, -1, null, 101, x, y, 0f, 0, Main.tile[x, y].type); } if (Main.tile[x, y].type >= 470 && TileLoader.IsDresser(Main.tile[x, y].type)) { NetMessage.SendData(34, -1, -1, null, 103, x, y, 0f, 0, Main.tile[x, y].type); } } else { int num4 = y; bool num9 = Main.tile[x, num4].active(); WorldGen.AutoPicker.KillTile2(autoPicker, x, num4); if (num9 && !Main.tile[x, num4].active()) { AchievementsHelper.HandleMining(); } if (Main.netMode == 1) { NetMessage.SendData(17, -1, -1, null, 0, x, num4); } } AchievementsHelper.CurrentlyMining = false; } else { WorldGen.AutoPicker.KillTile2(autoPicker, x, y, fail: true); if (Main.netMode == 1) { NetMessage.SendData(17, -1, -1, null, 0, x, y, 1f); } } if (num8 != 0) { hitTile.Prune(); } }