public static void InitializeAllContentLoaders(ContentManager content)
 {
     TextureLoader.Initialize(content);
     FontLoader.Initialize(content);
     CharmLoader.Initialize(content);
     CreatureLoader.Initialize(content);
     ProjectileLoader.Initialize(content);
     ShieldLoader.Initialize(content);
     TileLoader.Initialize(content);
     UserInterfaceLoader.Initialize(content);
     WeaponLoader.Initialize(content);
 }
예제 #2
0
    public void GenerateOSMMap()
    {
        mapIsReady = false;

        tilesDico       = new Dictionary <string, TileOSMBehaviour>();
        tilesToDisplay  = new Queue <string>();
        tilesToDownload = new Queue <string>();

        TileLoader.Initialize(this);

        //StartDownloadTilesThread();
        //InitCoroutineToDisplayTiles();

        mapIsReadyForGeneration = true;
    }