private IEnumerator DrawTiles(TileGrid tileGrid) { Rectangle clippedRenderTiles = tileGrid.GetClippedRenderTiles(); int count = 0; for (int left = clippedRenderTiles.Left; left < clippedRenderTiles.Right; ++left) { for (int top = clippedRenderTiles.Top; top < clippedRenderTiles.Bottom; ++top) { MTexture mTexture = tileGrid.Tiles[left, top]; if (mTexture == null) { continue; } count++; GameObject gb = Instantiate(spritePrefab); gb.transform.SetParent(this.transform, false); gb.GetComponent <SpriteRenderer>().sprite = mTexture.GetSprite(); gb.transform.position = new Vector3((float)(left * tileGrid.TileWidth), -(float)(top * tileGrid.TileHeight), 0); //backgroundTiles.Tiles.Tiles[left, top].USprite; //backgroundTiles.Tiles.Tiles[left, top]?.Draw(new Vector2((float)(left * backgroundTiles.Tiles.TileWidth), (float)(top * backgroundTiles.Tiles.TileHeight))), Vector2.zero, color); //Debug.Log(left+","+top); yield return(null); } } }
private IEnumerator DrawTiles(TileGrid tileGrid, Vector3 offset) { Rectangle clippedRenderTiles = tileGrid.GetClippedRenderTiles(); int count = 0; for (int left = clippedRenderTiles.Left; left < clippedRenderTiles.Right; ++left) { for (int top = clippedRenderTiles.Top; top < clippedRenderTiles.Bottom; ++top) { MTexture mTexture = tileGrid.Tiles[left, top]; if (mTexture == null) { continue; } mTexture = tileGrid.Tiles[left, top]; count++; GameObject gb = Instantiate(spritePrefab); gb.transform.SetParent(this.transform, false); gb.GetComponent <SpriteRenderer>().sprite = mTexture.GetSprite(); gb.transform.position = new Vector3((float)(left * tileGrid.TileWidth) / 100f, -(float)(top * tileGrid.TileHeight) / 100f, 0); yield return(null); } } }