public override void Draw() { //Draw Paticles partSystem.Draw(); //loop through Player Bullets Draw for (int i = 0; i < PlayerBullets.Count; i++) { PlayerBullets[i].Draw(); } for (int i = 0; i < SpindleBullets.Count; i++) { SpindleBullets[i].Draw(); } tileGrid.DrawTiles(); if (spindleBoss.Active) { spindleBoss.Draw(); } player.Draw(); dialougeBox.DrawDialougeBox(); }