private static void XSIMtxS(float *d, TextureFrameState state) { d[0] = state.Scale._x; d[5] = state.Scale._y; d[7] = 1.0f - state.Scale._y; }
private static void MayaMtxT(float *d, TextureFrameState state) { d[3] = -state.Translate._x; d[7] = state.Translate._y; }