예제 #1
0
        public void AddToLayer(Layer layer)
        {
            mLayer = layer;
            if (layer != null)
            {
                if (layer.CameraBelongingTo == null)
                {
                    mText.CameraToAdjustPixelPerfectTo = SpriteManager.Camera;
                }
                else
                {
                    mText.CameraToAdjustPixelPerfectTo = layer.CameraBelongingTo;
                }
            }

            if (mCircleVisibleRepresentation != null)
            {
                ShapeManager.AddToLayer(mCircleVisibleRepresentation, layer);
            }
            else
            {
                SpriteManager.AddToLayer(mSpriteVisibleRepresentation, layer);
            }
            ShapeManager.AddToLayer(mParentLine, layer);
            ShapeManager.AddToLayer(mParentAttachmentPoint, layer);
            TextManager.AddToLayer(mText, layer);
            mText.SetPixelPerfectScale(mLayer);
        }
예제 #2
0
 public virtual void MoveToLayer(Layer layerToMoveTo)
 {
     if (LayerProvidedByContainer != null)
     {
         LayerProvidedByContainer.Remove(LabelText);
     }
     TextManager.AddToLayer(LabelText, layerToMoveTo);
     LayerProvidedByContainer = layerToMoveTo;
 }
예제 #3
0
// Generated AddToManagers
        public virtual void ReAddToManagers(Layer layerToAddTo)
        {
            LayerProvidedByContainer = layerToAddTo;
            SpriteManager.AddPositionedObject(this);
            GuiManager.AddWindow(this);
            TextManager.AddToLayer(LabelText, LayerProvidedByContainer);
            if (LabelText.Font != null)
            {
                LabelText.SetPixelPerfectScale(LayerProvidedByContainer);
            }
        }
예제 #4
0
파일: Button.cs 프로젝트: KallDrexx/FrbUi
        public void AddToManagers(Layer layer)
        {
            CurrentSelectableState = SelectableState.NotSelected;

            SpriteManager.AddSpriteFrame(_backgroundSprite);
            GuiManager.AddWindow(this);
            TextManager.AddText(_label);
            TextManager.AddToLayer(_label, layer);

            Layer = layer;
        }
예제 #5
0
// Generated AddToManagers
        public virtual void ReAddToManagers(Layer layerToAddTo)
        {
            LayerProvidedByContainer = layerToAddTo;
            SpriteManager.AddPositionedObject(this);
            TextManager.AddToLayer(TextInstance, LayerProvidedByContainer);
            if (TextInstance.Font != null)
            {
                TextInstance.SetPixelPerfectScale(LayerProvidedByContainer);
            }
            SpriteManager.AddToLayer(SpriteInstance, LayerProvidedByContainer);
            ShapeManager.AddToLayer(mCollision, LayerProvidedByContainer);
        }
예제 #6
0
        static void CreateTextIfNecessary()
        {
            if (mText == null)
            {
                mText  = TextManager.AddText("");
                mLayer = SpriteManager.TopLayer;
                TextManager.AddToLayer(mText, mLayer);
                mText.AttachTo(SpriteManager.Camera, false);
                mText.VerticalAlignment = VerticalAlignment.Top;

                mText.AdjustPositionForPixelPerfectDrawing = true;
            }
        }
예제 #7
0
 public virtual void MoveToLayer(Layer layerToMoveTo)
 {
     if (LayerProvidedByContainer != null)
     {
         LayerProvidedByContainer.Remove(TextInstance);
     }
     TextManager.AddToLayer(TextInstance, layerToMoveTo);
     if (LayerProvidedByContainer != null)
     {
         LayerProvidedByContainer.Remove(SpriteInstance);
     }
     SpriteManager.AddToLayer(SpriteInstance, layerToMoveTo);
     LayerProvidedByContainer = layerToMoveTo;
 }
예제 #8
0
        protected bool Collect; //used to signal running events that this window has been destroyed

        public Window(Window owner = null, bool modal = false, string sprite = "")
        {
            if (owner != null && modal)
            {
                throw new ArgumentException("Child cannot be modal");
            }
            Collect      = false;
            Immovable    = false;
            zEventEscape = null;
            zModal       = modal;
            Name         = string.Empty;
            zOrigin      = new Vector2(0, 0);
            if (sprite == "")
            {
                zSprite = SpriteManager.AddSprite(Path.Make(Path.Misc, "pixel.bmp"));
            }
            else
            {
                zSprite = SpriteManager.AddSprite(sprite);
            }
            zSprite.ColorOperation = ColorOperation.ColorTextureAlpha;
            Color                = Color.White;
            zVisible             = true;
            OnClick              = delegate() { };
            Hover                = delegate() { };
            HoverMousedown       = delegate() { };
            MouseLeave           = delegate() { };
            MouseEnter           = delegate() { };
            zParent              = owner;
            zChildren            = new List <Window>();
            zText                = TextManager.AddText(string.Empty, Globals.Font);
            zText.ColorOperation = ColorOperation.ColorTextureAlpha;
            zText.AttachTo(zSprite, false);
            Size = new Vector2(1, 1);
            if (owner == null)
            {
                InitializeAsTopLevel();
            }
            else
            {
                InitializeAsChild();
            }
            SpriteManager.AddToLayer(zSprite, zLayer);
            TextManager.AddToLayer(zText, zLayer);
            zSprite.AttachTo(Camera.Main, true);
        }
예제 #9
0
        private object CreateFlatRedBallTypeNos(NamedObjectSave namedObjectSave,
                                                PositionedObjectList <ElementRuntime> listToPopulate, Layer layerToPutOn)
        {
            object returnObject = null;

            ElementRuntime newElementRuntime = null;

            switch (namedObjectSave.SourceClassType)
            {
            case "Layer":
            case "FlatRedBall.Graphics.Layer":
                returnObject = CreateLayerObject(namedObjectSave, returnObject);
                break;

            case "AxisAlignedRectangle":
            case "FlatRedBall.Math.Geometry.AxisAlignedRectangle":
                AxisAlignedRectangle aaRectangle = ShapeManager.AddAxisAlignedRectangle();
                if (layerToPutOn != null)
                {
                    ShapeManager.AddToLayer(aaRectangle, layerToPutOn);
                }
                aaRectangle.Name = namedObjectSave.InstanceName;
                returnObject     = aaRectangle;
                break;

            case "Camera":
            case "FlatRedBall.Camera":
                if (namedObjectSave.IsNewCamera)
                {
                    returnObject = null;
                }
                else
                {
                    returnObject = SpriteManager.Camera;
                }
                break;

            case "Circle":
            case "FlatRedBall.Math.Geometry.Circle":
                Circle circle = ShapeManager.AddCircle();
                circle.Name = namedObjectSave.InstanceName;
                if (layerToPutOn != null)
                {
                    ShapeManager.AddToLayer(circle, layerToPutOn);
                }
                returnObject = circle;

                break;

            case "Polygon":
            case "FlatRedBall.Math.Geometry.Polygon":
                Polygon polygon = ShapeManager.AddPolygon();
                polygon.Name = namedObjectSave.InstanceName;

                if (layerToPutOn != null)
                {
                    ShapeManager.AddToLayer(polygon, layerToPutOn);
                }
                returnObject = polygon;

                break;

            case "Sprite":
            case "FlatRedBall.Sprite":
                Sprite sprite = SpriteManager.AddSprite((Texture2D)null);
                if (layerToPutOn != null)
                {
                    SpriteManager.AddToLayer(sprite, layerToPutOn);
                }
                sprite.Name  = namedObjectSave.InstanceName;
                returnObject = sprite;
                break;

            case "SpriteFrame":
            case "FlatRedBall.ManagedSpriteGroups.SpriteFrame":
                SpriteFrame spriteFrame = SpriteManager.AddSpriteFrame(null, SpriteFrame.BorderSides.All);
                if (layerToPutOn != null)
                {
                    SpriteManager.AddToLayer(spriteFrame, layerToPutOn);
                }
                spriteFrame.Name = namedObjectSave.InstanceName;
                returnObject     = spriteFrame;
                break;

            case "Text":
            case "FlatRedBall.Graphics.Text":
                Text text = TextManager.AddText("");
                if (layerToPutOn != null)
                {
                    TextManager.AddToLayer(text, layerToPutOn);
                    text.SetPixelPerfectScale(layerToPutOn);
                }
                text.Name    = namedObjectSave.InstanceName;
                returnObject = text;
                break;

            case "Scene":
            case "FlatRedBall.Scene":
                Scene scene = new Scene();

                scene.Name   = namedObjectSave.InstanceName;
                returnObject = scene;
                break;

            default:
                // do nothing - need to add more types?
                break;
            }

            if (returnObject != null)
            {
                if (returnObject is IScalable)
                {
                    newElementRuntime = new ScalableElementRuntime(null, layerToPutOn, namedObjectSave, CreationOptions.OnBeforeVariableSet, CreationOptions.OnAfterVariableSet);
                }
                else
                {
                    newElementRuntime = new ElementRuntime(null, layerToPutOn, namedObjectSave, CreationOptions.OnBeforeVariableSet, CreationOptions.OnAfterVariableSet);
                }
                newElementRuntime.mDirectObjectReference = returnObject;

                if (returnObject is Camera && !namedObjectSave.IsNewCamera)
                {
                    SpriteManager.Camera.AttachTo(newElementRuntime, false);
                    SpriteManager.Camera.RelativePosition = Vector3.Zero;
                    newElementRuntime.Z    = 40;
                    newElementRuntime.Name = namedObjectSave.InstanceName;
                }
                else if (returnObject is FlatRedBall.Utilities.INameable)
                {
                    newElementRuntime.Name = ((FlatRedBall.Utilities.INameable)returnObject).Name;
                }
                else
                {
                    object nameValueAsObject;
                    if (LateBinder.TryGetValueStatic(returnObject, "Name", out nameValueAsObject))
                    {
                        newElementRuntime.Name = (string)nameValueAsObject;
                    }
                }

                listToPopulate.Add(newElementRuntime);
            }

            return(returnObject);
        }
예제 #10
0
        /// <summary>
        ///  Creates a runtime object and adds the LoadedFile to the element.
        /// </summary>
        /// <param name="objectToLoad"></param>
        /// <param name="container"></param>
        /// <param name="elementRuntime"></param>
        /// <param name="objectType"></param>
        /// <param name="objectJustLoaded"></param>
        /// <param name="newElementRuntime"></param>
        /// <param name="toAddTo"></param>
        /// <param name="layerToAddTo"></param>
        /// <param name="rfs"></param>
        /// <param name="pullsFromEntireNamedObject"></param>
        /// <returns></returns>
        private static LoadedFile CreateRuntimeObjectForNamedObject(NamedObjectSave objectToLoad,
                                                                    IElement container, ElementRuntime elementRuntime, string objectType,
                                                                    LoadedFile objectJustLoaded,
                                                                    ElementRuntime newElementRuntime,
                                                                    object toAddTo,
                                                                    Layer layerToAddTo, ReferencedFileSave rfs, bool pullsFromEntireNamedObject)
        {
            var fileName = ElementRuntime.ContentDirectory + objectToLoad.SourceFile;


            bool       shouldClone = rfs != null && (rfs.IsSharedStatic && !(container is ScreenSave)) && !pullsFromEntireNamedObject;
            LoadedFile toReturn    = null;

            // This could have a ( in the name in a file like .scnx, so use the last (
            //int indexOfType = objectToLoad.SourceName.IndexOf("(");
            int indexOfType = objectToLoad.SourceName.LastIndexOf("(");

            string objectName = objectToLoad.SourceName.Substring(0, indexOfType - 1);

            switch (objectType)
            {
            case "Scene":
            {
                Scene scene = objectJustLoaded.RuntimeObject as Scene;

                foreach (Text text in scene.Texts)
                {
                    text.AdjustPositionForPixelPerfectDrawing = true;
                    if (ObjectFinder.Self.GlueProject.UsesTranslation)
                    {
                        text.DisplayText = LocalizationManager.Translate(text.DisplayText);
                    }
                }

                if (shouldClone)
                {
                    scene = scene.Clone();
                    elementRuntime.EntireScenes.Add(objectToLoad.SourceFile, scene);

                    var loadedFile = new LoadedFile();
                    loadedFile.RuntimeObject      = scene;
                    loadedFile.FilePath           = objectToLoad.SourceFile;
                    loadedFile.ReferencedFileSave = rfs;
                    toReturn = loadedFile;

                    newElementRuntime.ReferencedFileRuntimeList.Add(loadedFile);

                    scene.AddToManagers(layerToAddTo);
                }
            }
            break;


            case "Sprite":
            {
                Sprite loadedSprite = null;
                Scene  scene        = objectJustLoaded.RuntimeObject as Scene;
                if (scene != null)
                {
                    loadedSprite = scene.Sprites.FindByName(objectName);
                }

                if (loadedSprite == null)
                {
                    System.Windows.Forms.MessageBox.Show("There is a missing Sprite called\n\n" + objectName + "\n\n" +
                                                         "in the object\n\n" + elementRuntime.Name + "\n\n" +
                                                         "This probably happened if someone changed the name of a Sprite in a .scnx file but didn't update " +
                                                         "the associated object in Glue", "Missing Sprite");
                }
                else
                {
                    if (shouldClone)
                    {
                        loadedSprite = loadedSprite.Clone();
                        (toAddTo as Scene).Sprites.Add(loadedSprite);
                        SpriteManager.AddToLayer(loadedSprite, layerToAddTo);

                        var loadedFile = new LoadedFile();

                        loadedFile.RuntimeObject      = loadedSprite;
                        loadedFile.FilePath           = objectJustLoaded.FilePath;
                        loadedFile.DataModel          = objectJustLoaded.DataModel;
                        loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;

                        toReturn = loadedFile;
                    }
                }
            }
            break;


            case "SpriteFrame":
            {
                Scene       scene             = objectJustLoaded.RuntimeObject as Scene;
                SpriteFrame loadedSpriteFrame = scene.SpriteFrames.FindByName(objectName);
                if (loadedSpriteFrame != null)
                {
                    if (shouldClone)
                    {
                        loadedSpriteFrame = loadedSpriteFrame.Clone();
                        (toAddTo as Scene).SpriteFrames.Add(loadedSpriteFrame);
                        SpriteManager.AddToLayer(loadedSpriteFrame, layerToAddTo);

                        var loadedFile = new LoadedFile();

                        loadedFile.RuntimeObject      = loadedSpriteFrame;
                        loadedFile.FilePath           = objectJustLoaded.FilePath;
                        loadedFile.DataModel          = objectJustLoaded.DataModel;
                        loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                        toReturn = loadedFile;
                    }
                }
            }
            break;

            case "SpriteGrid":
            {
                Scene      scene      = objectJustLoaded.RuntimeObject as Scene;
                SpriteGrid spriteGrid = null;
                for (int i = 0; i < scene.SpriteGrids.Count; i++)
                {
                    if (scene.SpriteGrids[i].Name == objectName)
                    {
                        spriteGrid = scene.SpriteGrids[i];
                        break;
                    }
                }
                if (spriteGrid != null)
                {
                    if (shouldClone)
                    {
                        spriteGrid = spriteGrid.Clone();
                        (toAddTo as Scene).SpriteGrids.Add(spriteGrid);
                        spriteGrid.Layer = layerToAddTo;
                        spriteGrid.PopulateGrid();
                        spriteGrid.RefreshPaint();
                        spriteGrid.Manage();

                        var loadedFile = new LoadedFile();

                        loadedFile.RuntimeObject      = spriteGrid;
                        loadedFile.FilePath           = objectJustLoaded.FilePath;
                        loadedFile.DataModel          = objectJustLoaded.DataModel;
                        loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                        toReturn = loadedFile;
                    }
                }
            }
            break;

            case "Text":
            {
                Scene scene = objectJustLoaded.RuntimeObject as Scene;

                Text loadedText = scene.Texts.FindByName(objectName);
                if (loadedText != null)
                {
                    if (shouldClone)
                    {
                        loadedText = loadedText.Clone();
                        (toAddTo as Scene).Texts.Add(loadedText);

                        TextManager.AddToLayer(loadedText, layerToAddTo);

                        var loadedFile = new LoadedFile();

                        loadedFile.RuntimeObject      = loadedText;
                        loadedFile.FilePath           = objectJustLoaded.FilePath;
                        loadedFile.DataModel          = objectJustLoaded.DataModel;
                        loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                        toReturn = loadedFile;
                    }
                    loadedText.AdjustPositionForPixelPerfectDrawing = true;
                    if (LocalizationManager.HasDatabase)
                    {
                        loadedText.DisplayText = LocalizationManager.Translate(loadedText.DisplayText);
                    }
                }
            }
            break;

            case "ShapeCollection":
            {
                ShapeCollection shapeCollection = objectJustLoaded.RuntimeObject as ShapeCollection;

                if (shouldClone)
                {
                    shapeCollection = shapeCollection.Clone();
                    elementRuntime.EntireShapeCollections.Add(objectToLoad.SourceFile, shapeCollection);

                    newElementRuntime.ReferencedFileRuntimeList.LoadedShapeCollections.Add(shapeCollection);

                    shapeCollection.AddToManagers(layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = shapeCollection;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
                // Most cases are handled below in an AttachTo method, but
                // ShapeCollection isn't a PositionedObject so we have to do it manually here
                if (objectToLoad.AttachToContainer)
                {
                    shapeCollection.AttachTo(elementRuntime, true);
                }
            }
            break;

            case "AxisAlignedCube":
            {
                ShapeCollection shapeCollection       = objectJustLoaded.RuntimeObject as ShapeCollection;
                AxisAlignedCube loadedAxisAlignedCube = shapeCollection.AxisAlignedCubes.FindByName(objectName);


                if (shouldClone)
                {
                    loadedAxisAlignedCube = loadedAxisAlignedCube.Clone();
                    (toAddTo as ShapeCollection).AxisAlignedCubes.Add(loadedAxisAlignedCube);
                    ShapeManager.AddToLayer(loadedAxisAlignedCube, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedAxisAlignedCube;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;


            case "AxisAlignedRectangle":
            {
                ShapeCollection      shapeCollection            = objectJustLoaded.RuntimeObject as ShapeCollection;
                AxisAlignedRectangle loadedAxisAlignedRectangle = shapeCollection.AxisAlignedRectangles.FindByName(objectName);


                if (shouldClone)
                {
                    loadedAxisAlignedRectangle = loadedAxisAlignedRectangle.Clone();
                    (toAddTo as ShapeCollection).AxisAlignedRectangles.Add(loadedAxisAlignedRectangle);
                    ShapeManager.AddToLayer(loadedAxisAlignedRectangle, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedAxisAlignedRectangle;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Circle":
            {
                ShapeCollection shapeCollection = objectJustLoaded.RuntimeObject as ShapeCollection;
                Circle          loadedCircle    = shapeCollection.Circles.FindByName(objectName);


                if (shouldClone)
                {
                    loadedCircle = loadedCircle.Clone();
                    (toAddTo as ShapeCollection).Circles.Add(loadedCircle);
                    ShapeManager.AddToLayer(loadedCircle, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedCircle;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Polygon":
            {
                ShapeCollection shapeCollection = objectJustLoaded.RuntimeObject as ShapeCollection;
                Polygon         loadedPolygon   = shapeCollection.Polygons.FindByName(objectName);


                if (shouldClone)
                {
                    loadedPolygon = loadedPolygon.Clone();
                    (toAddTo as ShapeCollection).Polygons.Add(loadedPolygon);
                    ShapeManager.AddToLayer(loadedPolygon, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedPolygon;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Sphere":
            {
                ShapeCollection shapeCollection = objectJustLoaded.RuntimeObject as ShapeCollection;
                Sphere          loadedSphere    = shapeCollection.Spheres.FindByName(objectName);


                if (shouldClone)
                {
                    loadedSphere = loadedSphere.Clone();
                    (toAddTo as ShapeCollection).Spheres.Add(loadedSphere);
                    ShapeManager.AddToLayer(loadedSphere, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedSphere;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Capsule2D":
            {
                ShapeCollection shapeCollection = objectJustLoaded.RuntimeObject as ShapeCollection;
                Capsule2D       loadedCapsule2D = shapeCollection.Capsule2Ds.FindByName(objectName);


                if (shouldClone)
                {
                    loadedCapsule2D = loadedCapsule2D.Clone();
                    (toAddTo as ShapeCollection).Capsule2Ds.Add(loadedCapsule2D);
                    ShapeManager.AddToLayer(loadedCapsule2D, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedCapsule2D;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Emitter":
            {
                EmitterList emitterList   = objectJustLoaded.RuntimeObject as EmitterList;
                Emitter     loadedEmitter = emitterList.FindByName(objectName);

                if (shouldClone && loadedEmitter != null)
                {
                    loadedEmitter = loadedEmitter.Clone();
                    (toAddTo as EmitterList).Add(loadedEmitter);
                    SpriteManager.AddEmitter(loadedEmitter, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = loadedEmitter;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "EmitterList":
            {
                EmitterList emitterList = objectJustLoaded.RuntimeObject as EmitterList;

                if (shouldClone && emitterList != null)
                {
                    emitterList = emitterList.Clone();

                    foreach (var item in emitterList)
                    {
                        SpriteManager.AddEmitter(item);
                    }

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = emitterList;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "NodeNetwork":
            {
                NodeNetwork nodeNetwork = objectJustLoaded.RuntimeObject as NodeNetwork;

                if (shouldClone)
                {
                    nodeNetwork = nodeNetwork.Clone();

                    elementRuntime.EntireNodeNetworks.Add(objectToLoad.SourceFile, nodeNetwork);

                    newElementRuntime.ReferencedFileRuntimeList.LoadedNodeNetworks.Add(nodeNetwork);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = nodeNetwork;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "SplineList":
            {
                SplineList splineList = objectJustLoaded.RuntimeObject as SplineList;

                if (shouldClone)
                {
                    splineList = splineList.Clone();

                    elementRuntime.EntireSplineLists.Add(splineList.Name, splineList);

                    foreach (var spline in splineList)
                    {
                        spline.CalculateVelocities();
                        spline.CalculateAccelerations();
                    }

                    splineList.AddToManagers();


                    splineList[0].UpdateShapes();

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = splineList;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
            }
            break;

            case "Spline":
            {
                SplineList splineList = objectJustLoaded.RuntimeObject as SplineList;
                Spline     spline     = splineList.FirstOrDefault(item => item.Name == objectName);


                if (shouldClone && spline != null)
                {
                    spline = spline.Clone();
                    (toAddTo as SplineList).Add(spline);

                    // Eventually support layers?
                    //ShapeManager.AddToLayer(spline, layerToAddTo);

                    var loadedFile = new LoadedFile();

                    loadedFile.RuntimeObject      = spline;
                    loadedFile.FilePath           = objectJustLoaded.FilePath;
                    loadedFile.DataModel          = objectJustLoaded.DataModel;
                    loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                    toReturn = loadedFile;
                }
                spline.CalculateVelocities();
                spline.CalculateAccelerations();
            }
            break;
            }

            if (toReturn == null)
            {
                foreach (var manager in ReferencedFileRuntimeList.FileManagers)
                {
                    var objectFromFile = manager.TryGetObjectFromFile(elementRuntime.ReferencedFileRuntimeList.LoadedRfses, rfs, objectType, objectName);

                    if (objectFromFile != null)
                    {
                        var runtimeObject = objectFromFile;

                        var loadedFile = new LoadedFile();

                        loadedFile.RuntimeObject      = runtimeObject;
                        loadedFile.FilePath           = objectJustLoaded.FilePath;
                        loadedFile.DataModel          = objectJustLoaded.DataModel;
                        loadedFile.ReferencedFileSave = objectJustLoaded.ReferencedFileSave;
                        toReturn = loadedFile;


                        break;
                    }
                }
            }


            if (toReturn != null && objectToLoad.AttachToContainer)
            {
                if (toReturn.RuntimeObject is PositionedObject)
                {
                    // If the object is already attached to something, that means it
                    // came from a file, so we don't want to re-attach it.
                    PositionedObject asPositionedObject = toReturn.RuntimeObject as PositionedObject;
                    if (asPositionedObject.Parent == null)
                    {
                        asPositionedObject.AttachTo(elementRuntime, true);
                    }
                }
                else if (toReturn.RuntimeObject is Scene)
                {
                    ((Scene)toReturn.RuntimeObject).AttachAllDetachedTo(elementRuntime, true);
                }
                else if (toReturn.RuntimeObject is ShapeCollection)
                {
                    ((ShapeCollection)toReturn.RuntimeObject).AttachAllDetachedTo(elementRuntime, true);
                }
            }


            return(toReturn);
        }
예제 #11
0
 public void AddToManagers(Layer layer)
 {
     TextManager.AddToLayer(_text, layer);
     _text.SetPixelPerfectScale(layer);
     Layer = layer;
 }