void OnCollisionEnter(Collision col) { //if blue team colliding with red torch if (col.gameObject.name == "Torch_Red" && ourTeam == PunTeams.Team.blue) { //if red torch is lit if (Util.redTorchLit == true) { //grab it if (grabbedObject == null) { TryGrabObject(col.gameObject); // Notify players flag has been picked up textManager.AddFlagPickupMessage(PunTeams.Team.blue); } } //red torch not lit else { //if holding lighter if (grabbedObject.name == "Lighter") { toLight = col.gameObject; //light the torch GetComponent <PhotonView>().RPC("LightTorch", PhotonTargets.AllBuffered, "red"); //LightTorch ("red"); //col.gameObject.GetComponent<Torchelight> ().IntensityLight = 1; //col.gameObject.GetComponent<Torchelight> ().MaxLightIntensity = 3; } } } else if (col.gameObject.name == "Torch_Blue" && ourTeam == PunTeams.Team.red) { if (Util.blueTorchLit == true) { if (grabbedObject == null) { TryGrabObject(col.gameObject); // Notify players flag has been picked up textManager.AddFlagPickupMessage(PunTeams.Team.red); } } else { if (grabbedObject.name == "Lighter") { toLight = col.gameObject; GetComponent <PhotonView>().RPC("LightTorch", PhotonTargets.AllBuffered, "blue"); //LightTorch ("blue"); //col.gameObject.GetComponent<Torchelight> ().IntensityLight = 1; //col.gameObject.GetComponent<Torchelight> ().MaxLightIntensity = 3; } } } else if ((col.gameObject.name == "Torch_Red" && ourTeam == PunTeams.Team.red) || (col.gameObject.name == "Torch_Blue" && ourTeam == PunTeams.Team.blue)) { // col.gameObject.transform.position = RedTorchSpawn.transform.position; GetComponent <PhotonView>().RPC("ResetFlag", PhotonTargets.AllBuffered, ourTeam); // Debug.Log ("Red reclaiming red torch"); } // If we collide with our own flag (red team) else if (col.gameObject.name == "Torch_Red" && ourTeam == PunTeams.Team.red) { // Reset the flag only if its not at the base if (col.gameObject.transform.position != Util.defaultRedFlag) { GetComponent <PhotonView>().RPC("ResetFlag", PhotonTargets.AllBuffered, ourTeam); } } // If we collide with our own flag (blue team) else if (col.gameObject.name == "Torch_Blue" && ourTeam == PunTeams.Team.blue) { // Reset the flag only if its not at the base if (col.gameObject.transform.position != Util.defaultBlueFlag) { GetComponent <PhotonView>().RPC("ResetFlag", PhotonTargets.AllBuffered, ourTeam); } } else if (col.gameObject.name == "Lighter") { if (grabbedObject == null) { TryGrabObject(col.gameObject); } } }