private void HandleMultichoice() { int s = _textChoices.Selected; _textChoices.HandleInputs(); if (!(_textChoicesWindow is null)) // Was not just closed { if (s != _textChoices.Selected) { _textChoices.RenderChoicesOntoWindow(_textChoicesWindow); } } }
private void CB_Choices() { _sprites.DoCallbacks(); int s = _textChoices.Selected; _textChoices.HandleInputs(); if (_textChoicesWindow is null) { return; // Was just closed } if (s != _textChoices.Selected) { RenderChoicesOntoWindow(); } }
private void CB_All() { OverworldGUI.ProcessDayTint(false); _fightChoices.HandleInputs(); }
private void CB_Moves() { OverworldGUI.ProcessDayTint(false); _moveChoices.HandleInputs(); }