private void HandleMultichoice()
        {
            int s = _textChoices.Selected;

            _textChoices.HandleInputs();
            if (!(_textChoicesWindow is null)) // Was not just closed
            {
                if (s != _textChoices.Selected)
                {
                    _textChoices.RenderChoicesOntoWindow(_textChoicesWindow);
                }
            }
        }
Beispiel #2
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        private void CB_Choices()
        {
            _sprites.DoCallbacks();
            int s = _textChoices.Selected;

            _textChoices.HandleInputs();
            if (_textChoicesWindow is null)
            {
                return; // Was just closed
            }
            if (s != _textChoices.Selected)
            {
                RenderChoicesOntoWindow();
            }
        }
Beispiel #3
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 private void CB_All()
 {
     OverworldGUI.ProcessDayTint(false);
     _fightChoices.HandleInputs();
 }
Beispiel #4
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 private void CB_Moves()
 {
     OverworldGUI.ProcessDayTint(false);
     _moveChoices.HandleInputs();
 }