private unsafe void RenderChoicesOntoWindow() { _textChoicesWindow.ClearImage(); Image i = _textChoicesWindow.Image; fixed(uint *bmpAddress = i.Bitmap) { _textChoices.Render(bmpAddress, i.Width, i.Height); } }
private unsafe void RCB_All(uint *bmpAddress, int bmpWidth, int bmpHeight) { BattleGUI.Instance.RCB_RenderTick(bmpAddress, bmpWidth, bmpHeight); _fightChoices.Render(bmpAddress, bmpWidth, bmpHeight); }