// Controlls what the buttons do when clicked. public void button_controller_1() { if (textController.myState == TextController.States.cell) { textController.view(); } else if (textController.myState == TextController.States.monitor) { textController.view(); } else if (textController.myState == TextController.States.look) { textController.back_wall(); } else if (textController.myState == TextController.States.shield) { textController.view(); } else if (textController.myState == TextController.States.back_wall) { textController.vent(); } else if (textController.myState == TextController.States.vent) { textController.cell_2(); } else if (textController.myState == TextController.States.cell_2) { textController.camera_look(); } else if (textController.myState == TextController.States.camera_look) { textController.Smash(); } else if (textController.myState == TextController.States.smash) { textController.crawl(); } else if (textController.myState == TextController.States.crawl) { textController.left(); } else if (textController.myState == TextController.States.left) { textController.free(); } else if (textController.myState == TextController.States.free) { textController.escape(); } else if (textController.myState == TextController.States.escape) { textController.Start(); } else if (textController.myState == TextController.States.right) { textController.caught(); } else if (textController.myState == TextController.States.caught) { textController.game_over(); } else if (textController.myState == TextController.States.game_over) { textController.crawl(); } }