//================================================================ //計算 public IEnumerator Calcalate(string _type) { IsCalculate = true; switch (_type) { case "First": yield return(ReadWeightAndBias()); break; case "StartStage": yield return(FirstOutput()); break; case "NextStage": if (parameterManager.Mode == "A") { yield return(weightAndBias.C_ReadText()); yield return(ReadWeightAndBias()); yield return(CalculateBPNN()); yield return(CalculateFFNN()); yield return(WriteOutput()); parameterManager.NeuralNetworkID++; yield return(WriteWeightAndBias()); } else { yield return(new WaitForSeconds(1)); } break; case "Result": if (parameterManager.Mode == "A") { yield return(weightAndBias.C_ReadText()); yield return(ReadWeightAndBias()); yield return(CalculateBPNN()); yield return(CalculateFFNN()); yield return(WriteOutput()); parameterManager.NeuralNetworkID++; yield return(WriteWeightAndBias()); } else { yield return(new WaitForSeconds(1)); } break; default: break; } parameterManager.DefeatEnemyNumInThisFloor = 0; playingBias = 1; IsCalculate = false; yield break; }