private void CreateText(int damage, Attacked newAttackedObject) { if (m_TextController != null) { m_TextController.CreateTextBehaviour(damage, newAttackedObject.transform, false); } }
private void LevelUp() { level++; SetNextLevel(); m_TextController.CreateTextBehaviour("LEVEL UP!!!", this.transform, 12f, Color.cyan, textRange, textRange, 2f); percentageCurrentLevel = (float)(CurrentExperience - ExperienceCumulativeCurve(level)) / nextLevelExperience; }