public void OnChunkAdd(Terrain.TerrainChunkNode chunk, EventArgs e) { if (!chunk.HasController(typeof(GrassPopulator))) { GrassPopulator grass; chunk.AddController(grass = new GrassPopulator(PhysicsWorld, cam)); grass.GenPatches(chunk, 5, 12); } if (!chunk.HasController(typeof(RockPopulator))) { RockPopulator rock; chunk.AddController(rock = new RockPopulator(PhysicsWorld, cam)); rock.GenPatches(chunk, 3, 3); } if (!chunk.HasController(typeof(TreePopulator))) { TreePopulator tree; chunk.AddController(tree = new TreePopulator(PhysicsWorld, cam)); tree.GenPatches(chunk, 2, 2); } /* for (int i = 0; i < chunk.hm.heights.Length; i++) { chunk.hm.heights[i] = 0f; } chunk.hm.RebuildTerrainMesh();*/ }