public Vector2 GetHandPosition(TerraGuardian guardian, int AnimationFrame, HeldHand hand) { Vector2 HandPosition = guardian.Position; if ((hand == HeldHand.Right || hand == HeldHand.Both) && guardian.Base.DontUseRightHand) { hand = HeldHand.Left; } if ((hand == HeldHand.Left || hand == HeldHand.Both) && guardian.Base.DontUseLeftHand) { hand = HeldHand.Right; } switch (hand) { case HeldHand.Left: HandPosition += guardian.GetLeftHandPosition(AnimationFrame); break; case HeldHand.Right: HandPosition += guardian.GetRightHandPosition(AnimationFrame); break; case HeldHand.Both: HandPosition += guardian.GetBetweenHandsPosition(AnimationFrame); break; } return(HandPosition); }
public override void Update(TerraGuardian guardian) { if (guardian.furniturex > -1) { guardian.LeaveFurniture(false); } if (guardian.KnockedOut || guardian.IsBeingPulledByPlayer) { InUse = false; return; } if ((guardian.OwnerPos > -1 && guardian.PlayerMounted && !Main.player[guardian.OwnerPos].GetModPlayer <PlayerMod>().KnockedOut) || guardian.Is2PControlled) { if (!guardian.MoveDown) { InUse = false; return; } } if (guardian.ItemAnimationTime > 0) { return; } Vector2 TargetPosition = Vector2.Zero; int TargetWidth = 0, TargetHeight = 0; bool TryReaching = false; bool IsMountedPlayer = false; bool AffectedByNegativeHealing = false; if (TargetIsPlayer) { PlayerMod pm = RevivePlayer.GetModPlayer <PlayerMod>(); AffectedByNegativeHealing = pm.NegativeReviveBoost; TargetPosition = RevivePlayer.position; TargetWidth = RevivePlayer.width; TargetHeight = RevivePlayer.height; if (RevivePlayer.dead || !RevivePlayer.active || !pm.KnockedOut) { InUse = false; return; } if (guardian.PlayerMounted && RevivePlayer.whoAmI == guardian.OwnerPos) { IsMountedPlayer = true; } } else { TargetPosition = ReviveGuardian.TopLeftPosition; TargetWidth = ReviveGuardian.Width; TargetHeight = ReviveGuardian.Height; if (!ReviveGuardian.Active || ReviveGuardian.Downed || !ReviveGuardian.KnockedOut) { InUse = false; return; } if (ReviveGuardian.OwnerPos == guardian.OwnerPos && ReviveGuardian.PlayerControl && guardian.PlayerMounted) { IsMountedPlayer = true; } } bool RepelingEnemies = false; guardian.MoveLeft = guardian.MoveRight = false; if (guardian.TargetID > -1 && !AffectedByNegativeHealing) { Vector2 EnemyPosition; int EnemyWidth, EnemyHeight; guardian.GetTargetInformation(out EnemyPosition, out EnemyWidth, out EnemyHeight); EnemyPosition.X += EnemyWidth * 0.5f; EnemyPosition.Y += EnemyHeight * 0.5f; if (IsMountedPlayer || (Math.Abs(EnemyPosition.X - guardian.Position.X) < 168f + (EnemyWidth + guardian.Width) * 0.5f && Math.Abs(EnemyPosition.Y - guardian.CenterY) < 168f + (EnemyHeight + guardian.Height) * 0.5f)) { RepelingEnemies = true; IgnoreCombat = false; guardian.AttackingTarget = true; } else { IgnoreCombat = true; } } else { IgnoreCombat = false; } if (!RepelingEnemies) { bool OffSetToTheLeft = TargetPosition.X + TargetWidth * 0.5f < guardian.Position.X; { int Animation = guardian.Base.StandingFrame; int ArmAnimation = -1; if (IsMountedPlayer) { ArmAnimation = guardian.Base.ItemUseFrames[2]; } else { if (guardian.Base.ReviveFrame > -1) { Animation = guardian.Base.ReviveFrame; } else if (guardian.Base.DuckingFrame > -1) { Animation = guardian.Base.DuckingFrame; ArmAnimation = guardian.Base.DuckingSwingFrames[2]; } } if (ArmAnimation == -1) { ArmAnimation = Animation; } guardian.Base.GetBetweenHandsPosition(ArmAnimation, out int x, out int y); float ArmXDistance = (x - guardian.SpriteWidth * 0.5f) * guardian.Scale; if (ArmXDistance > 0) { TargetWidth += (int)ArmXDistance; if (OffSetToTheLeft) { TargetPosition.X -= ArmXDistance; } } } if (IsMountedPlayer || new Rectangle((int)TargetPosition.X, (int)TargetPosition.Y, TargetWidth, TargetHeight).Intersects(guardian.HitBox))//(MainMod.RectangleIntersects(guardian.TopLeftPosition, guardian.Width, guardian.Height, TargetPosition, TargetWidth, TargetHeight)) { guardian.Jump = false; float DistanceFromTarget = Math.Abs(guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f)); if (DistanceFromTarget < 8) { if (Math.Abs(guardian.Velocity.X) < 2f) { if (guardian.Position.X < TargetPosition.X + TargetWidth * 0.5f) { guardian.MoveLeft = true; } else { guardian.MoveRight = true; } } } else if (guardian.Velocity.X != 0) { if (Math.Abs(guardian.Position.X + guardian.Velocity.X - (TargetPosition.X + TargetWidth * 0.5f)) < 12) { guardian.MoveLeft = guardian.MoveRight = false; guardian.Velocity.X *= 0.8f; } } else if (guardian.Velocity.X == 0) { { Vector2 FacingLeftPosition = guardian.GetLeftHandPosition(guardian.Base.ReviveFrame, true), FacingRightPosition = FacingLeftPosition; FacingLeftPosition.X *= -1; FacingLeftPosition.X += guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f); FacingRightPosition.X += guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f); guardian.FaceDirection(Math.Abs(FacingLeftPosition.X) < Math.Abs(FacingRightPosition.X)); } byte ReviveBoost = 1; if (!guardian.IsAttackingSomething) { ReviveBoost += 2; } bool IsMounted = guardian.PlayerMounted; if (TargetIsPlayer) { RevivePlayer.GetModPlayer <PlayerMod>().ReviveBoost += ReviveBoost; } else { ReviveGuardian.ReviveBoost += ReviveBoost; } guardian.StuckTimer = 0; guardian.OffHandAction = false; if (SpeakToFallen) { SpeakToFallen = false; if (MainMod.CompanionsSpeaksWhileReviving) { guardian.SaySomething(guardian.Base.ReviveMessage(guardian, TargetIsPlayer, (TargetIsPlayer ? RevivePlayer : null), (!TargetIsPlayer ? ReviveGuardian : null))); } } } } else { TryReaching = true; } } if (TryReaching) { if (ResTime >= 5 * 60) { guardian.Position.X = TargetPosition.X + Main.rand.Next(TargetWidth); guardian.Position.Y = TargetPosition.Y + TargetHeight - 1; guardian.FallStart = (int)guardian.Position.Y / 16; } else if (TargetPosition.X + TargetWidth * 0.5f - guardian.Position.X < 0) { guardian.MoveLeft = true; } else { guardian.MoveRight = true; } guardian.WalkMode = false; ResTime++; } else { ResTime = 0; } }