예제 #1
0
        public override void Update(TerraGuardian guardian)
        {
            AvoidItemUsage = true;
            switch (Step)
            {
            case 0:     //Reach Target
                Vector2 TargetPosition = Vector2.Zero;
                int     TargetWidth = 0, TargetHeight = 0;
                IgnoreCombat = true;
                if (TargetIsPlayer)
                {
                    TargetPosition = TargetPlayer.position;
                    TargetWidth    = TargetPlayer.width;
                    TargetHeight   = TargetPlayer.height;
                }
                else
                {
                    TargetPosition = TargetGuardian.TopLeftPosition;
                    TargetWidth    = TargetGuardian.Width;
                    TargetHeight   = TargetGuardian.Height;
                }
                if (guardian.HitBox.Intersects(new Rectangle((int)TargetPosition.X, (int)TargetPosition.Y, TargetWidth, TargetHeight)))
                {
                    ChangeStep();
                }
                else
                {
                    guardian.MoveLeft = guardian.MoveRight = false;
                    if (TargetPosition.X + TargetWidth * 0.5f - guardian.Position.X < 0)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                    if (Time >= 5 * 60)
                    {
                        InUse = false;
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Sad);
                    }
                }
                break;

            case 1:
            {
                guardian.MoveLeft = guardian.MoveRight = false;
                NoAggro           = AvoidItemUsage = Immune = true;
                Vector2 EffectPosition    = new Vector2(22 * guardian.Scale * guardian.Direction, 0) + guardian.Position;
                bool    AnimationTrigger  = Time == 120 + 8 * 2 || Time == 120 + 8 * 5 + 8 * 2 || Time == 120 + 8 * 10 + 8 * 2;
                bool    RestoreCharacters = false;
                if (Time >= 120 + 8 * 15)
                {
                    RestoreCharacters = true;
                    InUse             = false;
                }
                if (TargetIsPlayer)
                {
                    Player p = TargetPlayer;
                    if (AnimationTrigger)
                    {
                        int HealthRestored = (int)(p.statLifeMax2 * 0.1f);
                        p.statLife += HealthRestored;
                        p.HealEffect(HealthRestored);
                    }
                    if (RestoreCharacters)
                    {
                        p.position     = guardian.Position;
                        p.position.X  -= p.width * 0.5f;
                        p.position.Y  -= p.height;
                        p.fullRotation = 0;
                    }
                    else
                    {
                        p.Center       = EffectPosition;
                        p.direction    = -guardian.Direction;
                        p.fullRotation = 1.570796326794897f * guardian.Direction;
                        if (p.immuneTime < 5)
                        {
                            p.immuneTime = 5;
                        }
                    }
                }
                else
                {
                    TerraGuardian g = TargetGuardian;
                    if (AnimationTrigger)
                    {
                        g.RestoreHP((int)(g.MHP * 0.1f));
                    }
                    if (RestoreCharacters)
                    {
                        g.Position = guardian.Position;
                        g.Rotation = 0;
                    }
                    else
                    {
                        g.Position    = EffectPosition;
                        g.Position.Y += g.Height * 0.5f;
                        g.Direction   = -g.Direction;
                        g.Rotation    = 1.570796326794897f * guardian.Direction;
                        if (g.ImmuneTime < 5)
                        {
                            g.ImmuneTime = 5;
                        }
                    }
                }
            }
            break;
            }
        }
예제 #2
0
        public override void AI()
        {
            if (Main.myPlayer == -1)
            {
                return;
            }
            Player player = Main.player[npc.target];

            if (JustSpawned)
            {
                //if (IsInPerceptionRange(player))
                int     NearestPlayer   = Main.myPlayer;
                float   NearestDistance = float.MaxValue;
                Vector2 NpcCenter       = npc.Center;
                for (int p = 0; p < 255; p++)
                {
                    if (Main.player[p].active)
                    {
                        float Distance = Main.player[p].Distance(NpcCenter);
                        if (Distance < NearestDistance)
                        {
                            NearestDistance = Distance;
                            NearestPlayer   = p;
                        }
                    }
                }
                if (NearestPlayer > -1)
                {
                    player     = Main.player[NearestPlayer];
                    npc.target = NearestPlayer;
                    //Main.NewText("A White Cat appeared to the " + GuardianBountyQuest.GetDirectionText(npc.Center - player.Center) + " of " + player.name + " position.", MainMod.MysteryCloseColor);
                }
                JustSpawned = false;
            }
            if (player.talkNPC == npc.whoAmI)
            {
                npc.direction = player.Center.X - npc.Center.X >= 0 ? 1 : -1;
            }
            if (SceneStep == SceneIds.NoScene && Math.Abs(player.Center.X - npc.Center.X) <= 152 &&
                ((player.Center.X < npc.Center.X && npc.direction < 0) || (player.Center.X > npc.Center.X && npc.direction >= 0)))
            {
                //Found Sardine
                if (PlayerMod.PlayerHasGuardian(player, 7))
                {
                    ChangeScene(SceneIds.BreeSeesFriendlyFace);
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Glenn) && PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Sardine))
                {
                    ChangeScene(SceneIds.BreeSpotsSardineAndGlenn);
                    SayMessage("Are they... Glenn! Sardine!");
                    HadSardineSpotted = HadGlennSpotted = true;
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Glenn))
                {
                    ChangeScene(SceneIds.GlennSpotted);
                    SayMessage("Gl... Glenn?!");
                    HadSardineSpotted = false;
                    HadGlennSpotted   = true;
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, 2))
                {
                    ChangeScene(0);
                    SayMessage("Sardine! I finally found you!");
                    HadSardineSpotted = true;
                    HadGlennSpotted   = false;
                }
            }
            npc.npcSlots = 1;
            if (SceneStep >= 0)
            {
                npc.npcSlots = 200;
                StepTime--;
                bool SceneChange = StepTime == 0;
                if (false && SceneStep == SceneIds.BreePersuadesThePlayerALittleCloser)
                {
                    Vector2 PositionOnPlayer = player.Center;
                    npc.direction       = -player.direction;
                    PositionOnPlayer.X += 12 * player.direction;
                    PositionOnPlayer.Y += -Base.SpriteHeight + Base.SittingPoint.Y;
                    int XMod = Base.SittingPoint.X;
                    if (npc.direction < 0)
                    {
                        XMod = Base.SpriteWidth - XMod;
                    }
                    PositionOnPlayer.X += XMod - Base.SpriteWidth * 0.5f;
                    npc.position        = PositionOnPlayer;
                }
                TerraGuardian guardian = PlayerMod.GetPlayerMainGuardian(player),
                              Sardine  = PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Sardine),
                              Glenn    = PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Glenn);
                if (HadGlennSpotted && HadSardineSpotted)
                {
                    if (Sardine != null && Glenn != null)
                    {
                        bool GlennIsClosest = (Glenn.CenterPosition - player.Center).Length() < (Sardine.CenterPosition - player.Center).Length();
                        if (GlennIsClosest)
                        {
                            guardian = Glenn;
                            bool IsGlennToTheLeft = guardian.Position.X - npc.Center.X < 0;
                            if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                            {
                                if (!IsGlennToTheLeft)
                                {
                                    MoveRight = true;
                                }
                                else
                                {
                                    MoveLeft = true;
                                }
                            }
                            if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                            {
                                guardian.FaceDirection(!IsGlennToTheLeft);
                            }
                            if (npc.velocity.X == 0)
                            {
                                npc.direction = !IsGlennToTheLeft ? 1 : -1;
                            }
                        }
                        else
                        {
                            guardian = Sardine;
                            bool IsSardineToTheLeft = guardian.Position.X - npc.Center.X < 0;
                            if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                            {
                                if (!IsSardineToTheLeft)
                                {
                                    MoveRight = true;
                                }
                                else
                                {
                                    MoveLeft = true;
                                }
                            }
                            if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                            {
                                guardian.FaceDirection(!IsSardineToTheLeft);
                            }
                            if (npc.velocity.X == 0)
                            {
                                npc.direction = !IsSardineToTheLeft ? 1 : -1;
                            }
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BothAnswers && SceneStep < SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen)
                        {
                            InterruptedOnce = true;
                            if (Sardine == null)
                            {
                                ChangeScene(SceneIds.PlayerUnsummonedSardine);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerUnsummonedGlenn);
                            }
                        }
                    }
                }
                else if (HadGlennSpotted)
                {
                    if (Glenn != null)
                    {
                        guardian = Glenn;
                        bool IsGlennToTheLeft = guardian.Position.X - npc.Center.X < 0;
                        if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                        {
                            if (!IsGlennToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                        {
                            guardian.FaceDirection(!IsGlennToTheLeft);
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsGlennToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.GlennAnswer && SceneStep < SceneIds.BreeJoinsToTakeCareOfGlenn)
                        {
                            InterruptedOnce = true;
                            ChangeScene(SceneIds.PlayerUnsummonedGlenn);
                        }
                    }
                }
                else if (HadSardineSpotted)
                {
                    if (Sardine != null)
                    {
                        guardian = Sardine;
                        bool IsSardineToTheLeft = guardian.Position.X - npc.Center.X < 0;
                        if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                        {
                            if (!IsSardineToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (!guardian.IsAttackingSomething)
                        {
                            guardian.FaceDirection(!IsSardineToTheLeft);
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsSardineToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.SardineStaysAndTalksToBree && SceneStep < SceneIds.BreeTurnsToTownNpc)
                        {
                            InterruptedOnce = true;
                            ChangeScene(SceneIds.PlayerUnsummonedSardine);
                        }
                        if (SceneStep == SceneIds.SardineSpotted)
                        {
                            ChangeScene(SceneIds.SardineFlees);
                        }
                    }
                }
                if (SceneChange)
                {
                    switch (SceneStep)
                    {
                    case SceneIds.SardineSpotted:
                        if (guardian.FriendshipLevel < 5 && (!PlayerMod.HasBuddiesModeOn(player) || !PlayerMod.GetPlayerBuddy(player).IsSameID(guardian)))     //Tries to flee
                        {
                            ChangeScene(SceneIds.SardineFlees);
                            guardian.SaySomething("Uh oh, I gotta go.");
                        }
                        else     //Stays
                        {
                            ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                            guardian.SaySomething("Uh oh.");
                        }
                        break;

                    case SceneIds.SardineFlees:
                        if (PlayerMod.GetPlayerMainGuardian(player).Active)
                        {
                            TerraGuardian SardineRef = null;
                            foreach (TerraGuardian tg in player.GetModPlayer <PlayerMod>().GetAllGuardianFollowers)
                            {
                                if (tg.ID == 2 && tg.ModID == MainMod.mod.Name)
                                {
                                    SardineRef = tg;
                                    break;
                                }
                            }
                            player.GetModPlayer <PlayerMod>().DismissGuardian(2, "");
                            if (SardineRef != null && SardineRef.Active)
                            {
                                SardineRef.Spawn();
                            }
                        }
                        SayMessage("What? Where did he go?");
                        ChangeScene(SceneIds.BreeAsksWhereSardineWent);
                        break;

                    case SceneIds.BreeAsksWhereSardineWent:
                        SayMessage("You can call him back, right? Do so.");
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                        break;

                    case SceneIds.BreePersuadesThePlayerToCallHimBack:
                        SayMessage("Call him back. NOW!");
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBackAgain);
                        break;

                    case SceneIds.BreePersuadesThePlayerToCallHimBackAgain:
                        ChangeScene(SceneIds.BreePersuadesThePlayerALittleCloser);
                        SayMessage("I said... NOW!!!!");
                        break;

                    case SceneIds.BreePersuadesThePlayerALittleCloser:
                    {
                        string Message = "";
                        switch (SceneRepeatTimes)
                        {
                        case 0:
                            Message = "Call him! JUST. CALL. HIM!";
                            break;

                        case 1:
                            Message = "You are making me angry.... EVEN MORE ANGRY!!!";
                            break;

                        case 2:
                            Message = "GRRRRRRR!!! RRRRRRRRRRRRRRRR!!! RRRRRRRRRRRRRRGHHHH!!";
                            break;

                        case 3:
                            Message = "MY PATIENCE IS ALREADY GOING DOWN THE DRAIN! CALL HIM BACK, NOW!!";
                            break;

                        case 4:
                            Message = "ENOUGH!! CALL HIM, NOW!";
                            ChangeScene(SceneIds.BreeForcedPlayerToCallSardineBack);
                            break;
                        }
                        if (SceneStep == SceneIds.BreePersuadesThePlayerALittleCloser && SceneRepeatTimes < 4)
                        {
                            ChangeScene(SceneIds.BreePersuadesThePlayerALittleCloser);
                        }
                        SayMessage(Message);
                    }
                    break;

                    case SceneIds.BreeForcedPlayerToCallSardineBack:
                    {
                        if (HadSardineSpotted)
                        {
                            player.GetModPlayer <PlayerMod>().CallGuardian(2, "");
                        }
                        if (HadGlennSpotted)
                        {
                            player.GetModPlayer <PlayerMod>().CallGuardian(GuardianBase.Glenn, "");
                        }
                        SayMessage("Good.");
                        if (HadSardineSpotted && HadGlennSpotted)
                        {
                            ChangeScene(SceneIds.BreeAsksWhereWasSardine);
                        }
                        else if (HadGlennSpotted)
                        {
                            ChangeScene(SceneIds.GlennSpotted);
                        }
                        else
                        {
                            ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                        }
                    }
                    break;

                    case SceneIds.SardineStaysAndTalksToBree:
                    {
                        guardian.SaySomething("H-Hello dear, how have you been latelly?");
                        ChangeScene(SceneIds.BreeScoldsSardine);
                    }
                    break;

                    case SceneIds.BreeScoldsSardine:
                    {
                        SayMessage("Seriously?! That is all you have to say?");
                        ChangeScene(SceneIds.BreeContinues);
                    }
                    break;

                    case SceneIds.BreeContinues:
                    {
                        SayMessage("You abandon me and your son at home and that is what you have to say?");
                        ChangeScene(SceneIds.SardineTriesToApologise);
                    }
                    break;

                    case SceneIds.SardineTriesToApologise:
                    {
                        guardian.SaySomething("I'm sorry?");
                        ChangeScene(SceneIds.BreeDoesntAcceptTheApology);
                    }
                    break;

                    case SceneIds.BreeDoesntAcceptTheApology:
                    {
                        SayMessage("That is it? You numbskull, you've been missing for " + (guardian.Data.GetBirthdayAge - guardian.Base.Age + 2) + " WHOLE YEARS!!");
                        ChangeScene(SceneIds.BreeContinuesAfterNotAcceptingTheApology);
                    }
                    break;

                    case SceneIds.BreeContinuesAfterNotAcceptingTheApology:
                    {
                        SayMessage("Do you know how many worlds I travelled trying to find you! Even the planet of the tentacles I had to travel through!");
                        ChangeScene(SceneIds.SardineTriesToApologiseAgain);
                    }
                    break;

                    case SceneIds.SardineTriesToApologiseAgain:
                    {
                        guardian.SaySomething("I already said that I'm sorry. I... Kind of forgot what world we lived so... I couldn't return.");
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Sweat);
                        ChangeScene(SceneIds.BreeTalksAboutTakingSardineBackWithHer);
                    }
                    break;

                    case SceneIds.BreeTalksAboutTakingSardineBackWithHer:
                    {
                        SayMessage("Then there is no problem, since YOU are going back home with ME!");
                        ChangeScene(SceneIds.SardineTriesTheButs);
                    }
                    break;

                    case SceneIds.SardineTriesTheButs:
                    {
                        guardian.SaySomething("But... But... I have a job here and...");
                        ChangeScene(SceneIds.BreeSaysNoToButs);
                    }
                    break;

                    case SceneIds.BreeSaysNoToButs:
                    {
                        SayMessage("No buts! We are going back now! I just need to remember which world we-");
                        ChangeScene(SceneIds.BreeTakesAPauseToRealizeSheForgotToo);
                    }
                    break;

                    case SceneIds.BreeTakesAPauseToRealizeSheForgotToo:
                    {
                        SayMessage("...");
                        ChangeScene(SceneIds.BreeForgotTheWorldTheyLived);
                    }
                    break;

                    case SceneIds.BreeForgotTheWorldTheyLived:
                    {
                        SayMessage("This can't be happening... I forgot which world we lived on!");
                        ChangeScene(SceneIds.SardineLaughsOfBree);
                    }
                    break;

                    case SceneIds.SardineLaughsOfBree:
                    {
                        guardian.SaySomething("Haha! Joke is on you now. Looks like you'll have to say here for a while, until you remember.");
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Happy);
                        ChangeScene(SceneIds.BreeAgrees);
                    }
                    break;

                    case SceneIds.BreeAgrees:
                    {
                        SayMessage("Grrr... Alright! I'll stay for a while, but only until I remember the world we lived!");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.BreeIntroducesHerself:
                    {
                        SayMessage("My name is " + Base.Name + ", don't expect me to stay for long.");
                        ChangeScene(SceneIds.BreeTurnsToTownNpc);
                    }
                    break;

                    case SceneIds.BreeTurnsToTownNpc:
                    {
                        TransformNPC();
                    }
                    break;

                    case SceneIds.SardineIsCalledBackByPlayer:
                    {
                        SayMessage("There he is.");
                        ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                    }
                    break;

                    case SceneIds.SardineIsCalledBackByPlayerAfterInterruption:
                    {
                        SayMessage("Don't do that again!");
                        ChangeScene(SceneIds.BreeTalksAboutSardineGoingBackWithHer);
                    }
                    break;

                    case SceneIds.BreeTalksAboutSardineGoingBackWithHer:
                    {
                        SayMessage("We are returning to home right now!");
                        ChangeScene(SceneIds.SardineTriesTheButs);
                    }
                    break;

                    case SceneIds.PlayerUnsummonedSardine:
                    {
                        SayMessage("Hey! We were talking!");
                        InterruptedOnce = true;
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                    }
                    break;

                    case SceneIds.PlayerCalledSardineBackAfterBreeAsked:
                    {
                        SayMessage("Thank you. Now where was I?");
                        ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                    }
                    break;

                    case SceneIds.BreeSeesFriendlyFace:
                    {
                        SayMessage("Oh, It's you again.");
                        ChangeScene(SceneIds.BreeSaysHowSheAppearedThere);
                    }
                    break;

                    case SceneIds.BreeSaysHowSheAppearedThere:
                    {
                        SayMessage("I'm still looking for the world I lived, but It's funny to bump into you on the way.");
                        ChangeScene(SceneIds.BreeJoinsYou);
                    }
                    break;

                    case SceneIds.BreeJoinsYou:
                    {
                        SayMessage("Anyway, I'm here, If you need me.");
                        ChangeScene(SceneIds.BreeTurnsToTownNpc);
                    }
                    break;

                    case SceneIds.GlennSpotted:
                    {
                        SayMessage("Glenn! What are you doing here? You should be at home.");
                        ChangeScene(SceneIds.GlennAnswer);
                    }
                    break;

                    case SceneIds.GlennAnswer:
                    {
                        guardian.SaySomething("You and Dad were taking too long to come home, so I came looking for you two.");
                        ChangeScene(SceneIds.AsksGlennIfHesOkay);
                    }
                    break;

                    case SceneIds.AsksGlennIfHesOkay:
                    {
                        SayMessage("But It's dangerous out there! Are you hurt?");
                        ChangeScene(SceneIds.GlennSaysThatIsFine);
                    }
                    break;

                    case SceneIds.GlennSaysThatIsFine:
                    {
                        guardian.SaySomething("I'm okay, don't worry. This Terrarian let me stay here, and It's safe here.");
                        ChangeScene(SceneIds.BreeJoinsToTakeCareOfGlenn);
                    }
                    break;

                    case SceneIds.BreeJoinsToTakeCareOfGlenn:
                    {
                        SayMessage("I can't let you stay here alone, I shouldn't have let you stay alone at home either. I'll stay here to take care of you, and look for your father.");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.BreeSpotsSardineAndGlenn:
                    {
                        SayMessage("Are you two alright?");
                        ChangeScene(SceneIds.BothAnswers);
                    }
                    break;

                    case SceneIds.BothAnswers:
                    {
                        Sardine.SaySomething("Yes, we're fine.");
                        Glenn.SaySomething("I'm okay.");
                        ChangeScene(SceneIds.BreeAsksWhereWasSardine);
                    }
                    break;

                    case SceneIds.BreeAsksWhereWasSardine:
                    {
                        SayMessage("I'm so glad you two are fine. Sardine, where did you go? Why didn't you returned home?");
                        ChangeScene(SceneIds.SardineAnswers);
                    }
                    break;

                    case SceneIds.SardineAnswers:
                    {
                        Sardine.SaySomething("I was trying to find treasures for you two... And then I was saved by that Terrarian from a bounty hunt that gone wrong.");
                        ChangeScene(SceneIds.BreeThenFeelsRelievedAndAsksGlennWhatIsHeDoingHere);
                    }
                    break;

                    case SceneIds.BreeThenFeelsRelievedAndAsksGlennWhatIsHeDoingHere:
                    {
                        SayMessage("I think I should think you then, Terrarian. Now Glenn, I told you to wait for us at home!");
                        ChangeScene(SceneIds.GlennAnswers);
                    }
                    break;

                    case SceneIds.GlennAnswers:
                    {
                        Glenn.SaySomething("I stayed at home, but I was worried that you two didn't returned yet, so I explored worlds trying to find you two.");
                        ChangeScene(SceneIds.BreeSuggestsToSpendSomeTimeTogetherBeforeReturningToTheWorld);
                    }
                    break;

                    case SceneIds.BreeSuggestsToSpendSomeTimeTogetherBeforeReturningToTheWorld:
                    {
                        SayMessage("That's really reckless and dangerous, but I'm glad you two are unharmed. Let's spend a little time here and then return home.");
                        ChangeScene(SceneIds.SardineSaysThatForgotWhereTheWorldIsAt);
                    }
                    break;

                    case SceneIds.SardineSaysThatForgotWhereTheWorldIsAt:
                    {
                        Sardine.SaySomething("I hope you know our way home, because I forgot.");
                        ChangeScene(SceneIds.GlennAlsoSaysThatForgot);
                    }
                    break;

                    case SceneIds.GlennAlsoSaysThatForgot:
                    {
                        Glenn.SaySomething("I also forgot my way back home, sorry mom.");
                        ChangeScene(SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen);
                    }
                    break;

                    case SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen:
                    {
                        SayMessage("I can't remember either.... Well, I hope you don't mind if we stay here for longer, Terrarian.");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.PlayerUnsummonedGlenn:
                    {
                        SayMessage("Where did you sent my son? Call him back now!");
                        InterruptedOnce = true;
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                    }
                    break;
                    }
                }
                if (StepTime <= -600)
                {
                    SayMessage("Uh... What was I saying? Oh... I remember now.");
                    ChangeScene(SceneStep);
                }
            }
            else
            {
                Idle = true;
            }
            base.AI();
            if (!Main.dayTime)
            {
                bool PlayerInRange = false;
                for (int p = 0; p < 255; p++)
                {
                    Player pl = Main.player[p];
                    if ((Math.Abs(pl.Center.X - npc.Center.X) >= NPC.sWidth * 0.5f + NPC.safeRangeX ||
                         Math.Abs(pl.Center.Y - npc.Center.Y) >= NPC.sHeight * 0.5f + NPC.safeRangeY))
                    {
                        PlayerInRange = true;
                    }
                }
                if (!PlayerInRange)
                {
                    //Main.NewText("The White Cat resumed the search for her husband.", Color.OrangeRed);
                    npc.active = false;
                    npc.life   = 0;
                }
            }
        }
        public override void Update(TerraGuardian guardian)
        {
            if (guardian.TargetID > -1 || guardian.TalkPlayerID > -1 || guardian.IsBeingPulledByPlayer)
            {
                InUse = false;
                return;
            }
            bool MakeNpcFocusOnGuardian = false;

            if (!guardian.PlayerMounted)
            {
                guardian.MoveLeft = guardian.MoveRight = false;
            }
            if (guardian.IsBeingPulledByPlayer)
            {
                InUse = false;
                return;
            }
            switch (Step)
            {
            case 0:     //Try reaching npc
            {
                NPC npc = Main.npc[NpcPosition];
                if (!npc.active)
                {
                    InUse = false;
                    return;
                }
                Vector2 NpcBottom = npc.Bottom;
                if (guardian.PlayerMounted)
                {
                    if (StepStart)
                    {
                        string Message = guardian.GetMessage(GuardianBase.MessageIDs.AskPlayerToGetCloserToShopNpc, "*This companion wants to buy from [shop]'s store.\nGet closer to It so they can buy from It.*");
                        Message.Replace("[shop]", npc.GivenOrTypeName);
                        guardian.SaySomething(Message);
                    }
                    if (Math.Abs(guardian.Position.X - NpcBottom.X) >= 500)
                    {
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Neutral);
                        InUse = false;
                        return;
                    }
                }
                if (!guardian.PlayerMounted && Time == 5 * 60)
                {
                    guardian.Position = NpcBottom;
                    guardian.SetFallStart();
                }
                else if (!guardian.PlayerMounted && Math.Abs(NpcBottom.X - guardian.Position.X) < 16)
                {
                    if (guardian.Position.X >= NpcBottom.X)
                    {
                        guardian.MoveRight = true;
                    }
                    else
                    {
                        guardian.MoveLeft = true;
                    }
                }
                else if (Math.Abs(NpcBottom.X - guardian.Position.X) >= 16f + guardian.Width * 0.5f)
                {
                    if (!guardian.PlayerMounted)
                    {
                        if (guardian.Position.X < NpcBottom.X)
                        {
                            guardian.MoveRight = true;
                        }
                        else
                        {
                            guardian.MoveLeft = true;
                        }
                    }
                }
                else
                {
                    MakeNpcFocusOnGuardian = true;
                    ChangeStep();
                    if (guardian.PlayerMounted)
                    {
                        string Message = guardian.GetMessage(GuardianBase.MessageIDs.AskPlayerToWaitAMomentWhileCompanionIsShopping, "*They ask you to wait a moment.*");
                        Message = Message.Replace("[shop]", npc.GivenOrTypeName);
                        guardian.SaySomething(Message);
                    }
                }
                if (!guardian.PlayerMounted && Math.Abs(NpcBottom.Y - guardian.Position.Y) > 8)
                {
                    if (guardian.Position.Y < NpcBottom.Y)
                    {
                        if (guardian.Velocity.Y == 0)
                        {
                            bool SolidBlockBellow = false;
                            int  CheckY           = (int)(guardian.Position.Y + 2) / 16;
                            for (int i = 0; i < guardian.Width / 16; i++)
                            {
                                int CheckX = (int)(guardian.TopLeftPosition.X / 16) + i;
                                if (Main.tile[CheckX, CheckY].active() && Main.tileSolid[Main.tile[CheckX, CheckY].type] && !Terraria.ID.TileID.Sets.Platforms[Main.tile[CheckX, CheckY].type])
                                {
                                    SolidBlockBellow = true;
                                    break;
                                }
                            }
                            if (!SolidBlockBellow)
                            {
                                guardian.MoveDown = true;
                                guardian.Jump     = true;
                            }
                        }
                    }
                    else
                    {
                        int CheckX = (int)(guardian.Position.X / 16);
                        if (guardian.JumpHeight == 0 && !guardian.Jump || guardian.JumpHeight > 0)
                        {
                            for (int i = 1; i < 6; i++)
                            {
                                int CheckY = (int)(guardian.Position.Y / 16) - i;
                                if (Main.tile[CheckX, CheckY].active() && Terraria.ID.TileID.Sets.Platforms[Main.tile[CheckX, CheckY].type])
                                {
                                    guardian.Jump = true;
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            break;

            case 1:
            {
                NPC npc = Main.npc[NpcPosition];
                MakeNpcFocusOnGuardian = true;
                Vector2 NpcCenter = npc.Center;
                if (Math.Abs(guardian.Position.X - NpcCenter.X) < 16)
                {
                    if (guardian.Position.X < NpcCenter.X)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                }
                else if (guardian.Velocity.X == 0)
                {
                    guardian.LookingLeft = guardian.Position.X >= NpcCenter.X;
                }
                if (Time == 60)
                {
                    guardian.BuyItem(ItemID, BuyPrice, BuyStack, true);
                }
                if (Time >= (int)(1.5f * 60))
                {
                    InUse = false;
                    if (guardian.PlayerMounted)
                    {
                        guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.GenericThankYou, "*They thanked you.*"));
                    }
                    return;
                }
            }
            break;

            default:
                InUse = false;
                return;
            }
            if (MakeNpcFocusOnGuardian)
            {
                NPC npc = Main.npc[NpcPosition];
                if (npc.ai[0] != 0)
                {
                    npc.netUpdate = true;
                }
                npc.ai[0]      = 0;
                npc.ai[1]      = 300;
                npc.localAI[3] = 100;
                if (npc.Center.X < guardian.Position.X)
                {
                    npc.direction = 1;
                }
                else
                {
                    npc.direction = -1;
                }
            }
        }
예제 #4
0
        public override void Update(TerraGuardian guardian)
        {
            IgnoreCombat   = true;
            AvoidItemUsage = true;
            if (guardian.UsingFurniture)
            {
                guardian.LeaveFurniture();
            }
            switch (Step)
            {
            case 0:
                if (StepStart)
                {
                    if (Main.rand.NextDouble() < 0.01f)
                    {
                        Main.PlaySound(29, (int)guardian.Position.X, (int)guardian.CenterY, 89);
                    }
                    guardian.DisplayEmotion(TerraGuardian.Emotions.Question);
                    int ItemPosition = BoxPosition;
                    BoxID = guardian.Inventory[BoxPosition].type;
                    guardian.Inventory[ItemPosition].SetDefaults(0, true);
                }
                if (Time >= 120)
                {
                    ChangeStep();
                }
                break;

            case 1:
                if (StepStart)
                {
                    guardian.DisplayEmotion(TerraGuardian.Emotions.Alarmed);
                }
                if (Time % 20 == 0)
                {
                    //Spawn item every 5 ticks;
                    int ItemID = Terraria.ID.ItemID.CopperCoin, Stack = Main.rand.Next(10, 26);
                    if (Main.rand.Next(100) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.PlatinumCoin;
                        Stack  = Main.rand.Next(1, 3);
                    }
                    else if (Main.rand.Next(25) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.GoldCoin;
                        Stack  = Main.rand.Next(3, 5);
                    }
                    else if (Main.rand.Next(5) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.SilverCoin;
                        Stack  = Main.rand.Next(5, 20);
                    }
                    else if (Main.rand.Next(5) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.WoodenCrate;
                        Stack  = Main.rand.Next(3, 6);
                    }
                    else if (Main.rand.Next(15) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.IronCrate;
                        Stack  = Main.rand.Next(2, 4);
                    }
                    else if (Main.rand.Next(25) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.GoldenCrate;
                        Stack  = Main.rand.Next(1, 3);
                    }
                    else if (Main.rand.Next(3) == 0)
                    {
                        ItemID = Terraria.ID.ItemID.HerbBag;
                        Stack  = 1;
                    }
                    Item.NewItem(guardian.CenterPosition, ItemID, Stack);
                }
                if (Time >= 120)
                {
                    ChangeStep();
                }
                break;

            case 2:
                if (StepStart)
                {
                    guardian.DisplayEmotion(TerraGuardian.Emotions.Happy);
                    guardian.IncreaseFriendshipProgress(5);
                    guardian.Data.GiftGiven = true;
                    InUse = false;
                }
                break;
            }
        }
예제 #5
0
        public override void Update(TerraGuardian guardian)
        {
            IgnoreCombat   = true;
            AvoidItemUsage = true;
            if (guardian.SittingOnPlayerMount)
            {
                guardian.DoSitOnPlayerMount(false);
            }
            if (guardian.PlayerMounted)
            {
                guardian.ToggleMount(true);
            }
            if (guardian.IsBeingPulledByPlayer)
            {
                guardian.IsBeingPulledByPlayer = false;
            }
            guardian.MoveLeft = guardian.MoveRight = false;
            switch (Step)
            {
            case 0:
                if (guardian.furniturex > -1)
                {
                    guardian.LeaveFurniture();
                }
                if (guardian.ItemAnimationTime == 0 && ((Target != null && TryReachingPlayer(guardian, Target)) || (TargetTg != null && TryReachingTg(guardian, TargetTg))))     //guardian.HitBox.Intersects(p.getRect()) && !guardian.BeingPulledByPlayer &&
                {
                    ChangeStep();
                    if (Target != null && Target.mount.Active)
                    {
                        Target.mount.Dismount(Target);
                    }
                }
                else
                {
                    if (Time >= 300)
                    {
                        InUse = false;
                    }
                }
                break;

            case 1:
                guardian.Ducking = false;
                Vector2 HandPosition = guardian.GetGuardianBetweenHandPosition;
                BlockOffHandUsage = true;
                if (Time < 12)
                {
                    if (Target != null)
                    {
                        Target.Center     = HandPosition;
                        Target.velocity   = Vector2.Zero;
                        Target.velocity.Y = -Player.defaultGravity;
                        Target.fallStart  = (int)Target.position.Y / 16;
                    }
                    else
                    {
                        TargetTg.Position = HandPosition + new Vector2(0, TargetTg.Height * 0.5f);
                        TargetTg.Velocity = Vector2.Zero;
                        TargetTg.SetFallStart();
                    }
                    FocusCameraOnGuardian = true;
                }
                else
                {
                    if (Time == 18 && Target != null && Collision.SolidCollision(Target.position, Target.width, Target.height))
                    {
                        Target.Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(" should've noticed the ceiling was low, before asking " + guardian.Name + " to lift it up..."), 20, 0);
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Sweat);
                        if (Target.dead || Target.GetModPlayer <PlayerMod>().KnockedOut)
                        {
                            InUse = false;
                        }
                        ChangeStep();
                    }
                    else if (Time == 18 && TargetTg != null && Collision.SolidCollision(TargetTg.TopLeftPosition, TargetTg.Width, TargetTg.Height))
                    {
                        TargetTg.Hurt(20, 0, DeathMessage: " should've noticed the ceiling was low, before asking " + guardian.Name + " to lift it up...");
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Sweat);
                        if (TargetTg.Downed || TargetTg.KnockedOut)
                        {
                            InUse = false;
                        }
                        ChangeStep();
                    }
                    else
                    {
                        FocusCameraOnGuardian = false;
                        if (Target != null)
                        {
                            Target.position.Y = HandPosition.Y - Target.height;
                            Target.position.X = HandPosition.X - Target.width * 0.5f;
                            Target.velocity.Y = -Target.gravity;
                            Target.velocity.X = 0;
                            Target.fallStart  = (int)Target.position.Y / 16;
                            if (Target.controlRight)
                            {
                                guardian.MoveRight = true;
                            }
                            if (Target.controlLeft)
                            {
                                guardian.MoveLeft = true;
                            }
                            if (Target.controlJump)
                            {
                                Target.justJumped = true;
                                Target.velocity.Y = -Player.jumpSpeed * Target.gravDir;
                                Target.jump       = Player.jumpHeight;
                                InUse             = false;
                            }
                        }
                        else
                        {
                            TargetTg.Position   = HandPosition;
                            TargetTg.Velocity.Y = -0.3f;
                            TargetTg.Velocity.X = 0;
                            TargetTg.SetFallStart();
                            if (TargetTg.LastMoveRight)
                            {
                                guardian.MoveRight = true;
                            }
                            if (TargetTg.LastMoveLeft)
                            {
                                guardian.MoveLeft = true;
                            }
                            if (TargetTg.LastJump)
                            {
                                TargetTg.Velocity.Y = -TargetTg.JumpSpeed * TargetTg.GravityDirection;
                                InUse = false;
                            }
                        }
                    }
                }
                break;

            case 2:
                FocusCameraOnGuardian = true;
                if (Time >= 22)
                {
                    if (Target != null)
                    {
                        Target.position.X = guardian.Position.X - Target.width * 0.5f;
                        Target.position.Y = guardian.Position.Y - Target.height;
                        Target.fallStart  = (int)Target.position.Y / 16;
                        Target.velocity   = Vector2.Zero;
                        Target.velocity.Y = -Player.defaultGravity;
                        InUse             = false;
                    }
                    else
                    {
                        TargetTg.Position   = guardian.Position;
                        TargetTg.Velocity.Y = 0;
                        TargetTg.Velocity.X = 0;
                        TargetTg.SetFallStart();
                    }
                }
                else
                {
                    if (Target != null)
                    {
                        Target.Center    = guardian.GetGuardianBetweenHandPosition;
                        Target.fallStart = (int)Target.position.Y / 16;
                    }
                    else
                    {
                        TargetTg.Position = guardian.GetGuardianBetweenHandPosition + new Vector2(0, TargetTg.Height * 0.5f);
                        TargetTg.SetFallStart();
                    }
                }
                break;
            }
        }