void OnTriggerEnter(Collider collider)
    {
        if ((!_returning && !_throwing) || collider.GetComponent <PlayerController>())
        {
            return;
        }
        Targetable targetable = collider.GetComponent <Targetable>();

        if (targetable)
        {
            targetable.DealDamage(Damage, transform.position, Damage * _forceAmplifier);
            Debug.Log("health: " + targetable.GetHealth());
        }
    }