void OnTriggerEnter(Collider collider) { if ((!_returning && !_throwing) || collider.GetComponent <PlayerController>()) { return; } Targetable targetable = collider.GetComponent <Targetable>(); if (targetable) { targetable.DealDamage(Damage, transform.position, Damage * _forceAmplifier); Debug.Log("health: " + targetable.GetHealth()); } }