void LeftMouseClicked() { //if not holding an object already if (!objectHeld) { //send a ray to check if capable of picking up and object if (Physics.Raycast(mainCam.transform.position, transform.forward, out hit, rayLength, pickUpObjects)) { //pick up object if found objectHeld = true; currentObject = hit.collider.gameObject.GetComponent<PickUpObject>(); currentObject.Clicked(); } else if (Physics.Raycast(mainCam.transform.position, transform.forward, out hit, rayLength, dynamicObjects)) { currentTarget = hit.collider.gameObject.GetComponent<Targetable>(); if (currentTarget != null) { currentTarget.Clicked(); } } } //if we are holding an object else { //release it currentActivityObject = null; currentObject.Release(); objectHeld = false; } }
void RightMouseClicked() { if (Physics.Raycast(mainCam.transform.position, transform.forward, out hit, rayLength, dynamicObjects)) { currentTarget = hit.collider.gameObject.GetComponent<Targetable>(); if (currentTarget != null) { currentTarget.Clicked(); } } }