public override void Setup(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath(kAssetGuid)); context.SetDefaultShaderGUI("Rendering.HighDefinition.FabricGUI"); context.AddSubShader(SubShaders.Fabric); context.AddSubShader(SubShaders.FabricRaytracing); }
public override void Setup(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath(kAssetGuid)); context.SetDefaultShaderGUI("ShaderGraph.PBRMasterGUI"); // TODO: This should be owned by URP context.AddSubShader(SubShaders.Lit); context.AddSubShader(SubShaders.LitDOTS); }