public abstract void Setup(ref TargetSetupContext context);
public override void Setup(ref TargetSetupContext context) { context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency); context.AddSubShader(SubShaders.Preview); }
public override void Setup(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7464b9fcde08e5645a16b9b8ae1e573c")); // PreviewTarget context.AddSubShader(SubShaders.Preview); }
public override void Setup(ref TargetSetupContext context) { }