예제 #1
0
 public abstract void Setup(ref TargetSetupContext context);
예제 #2
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 public override void Setup(ref TargetSetupContext context)
 {
     context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
     context.AddSubShader(SubShaders.Preview);
 }
예제 #3
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 public override void Setup(ref TargetSetupContext context)
 {
     context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7464b9fcde08e5645a16b9b8ae1e573c")); // PreviewTarget
     context.AddSubShader(SubShaders.Preview);
 }
예제 #4
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 public override void Setup(ref TargetSetupContext context)
 {
 }