Esempio n. 1
0
 public override void Setup(ref TargetSetupContext context)
 {
     context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath(kAssetGuid));
     context.SetDefaultShaderGUI("Rendering.HighDefinition.FabricGUI");
     context.AddSubShader(SubShaders.Fabric);
     context.AddSubShader(SubShaders.FabricRaytracing);
 }
 public override void Setup(ref TargetSetupContext context)
 {
     context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath(kAssetGuid));
     context.SetDefaultShaderGUI("ShaderGraph.PBRMasterGUI"); // TODO: This should be owned by URP
     context.AddSubShader(SubShaders.Lit);
     context.AddSubShader(SubShaders.LitDOTS);
 }