예제 #1
0
 private void Awake()
 {
     base.gameObject.name = base.GetType().ToString();
     TapjoyPlugin.SetCallbackHandler(base.gameObject.name);
     Debug.Log("C#: UnitySendMessage directs to " + base.gameObject.name);
     UnityEngine.Object.DontDestroyOnLoad(this);
 }
예제 #2
0
 public unsafe static long $Invoke77(long instance, long *args)
 {
     TapjoyPlugin.SetCallbackHandler(Marshal.PtrToStringUni(*(IntPtr *)args));
     return(-1L);
 }