// CONNECT public void HandleTapjoyConnectSuccess() { Debug.Log("C#: HandleTapjoyConnectSuccess"); // Get the user virtual currency TapjoyPlugin.GetTapPoints(); // Preload direct play event diectPlayEvent = new TapjoyEvent("video_unit", this); diectPlayEvent.EnablePreload(true); diectPlayEvent.Send(); }
public unsafe static long $Invoke44(long instance, long *args) { TapjoyPlugin.GetTapPoints(); return(-1L); }