private void Awake() { base.gameObject.name = base.GetType().ToString(); TapjoyPlugin.SetCallbackHandler(base.gameObject.name); Debug.Log("C#: UnitySendMessage directs to " + base.gameObject.name); UnityEngine.Object.DontDestroyOnLoad(this); }
public unsafe static long $Invoke77(long instance, long *args) { TapjoyPlugin.SetCallbackHandler(Marshal.PtrToStringUni(*(IntPtr *)args)); return(-1L); }