/// <summary> /// Raises the trigger exit event - if the collider is a tank then decrease the number of tanks in zone /// </summary> /// <param name="c">C.</param> private void OnTriggerExit(Collider c) { TankHealth tankHealth = c.GetComponentInParent <TankHealth>(); if (tankHealth != null) { Decrement(); tankHealth.NullifySpawnPoint(this); } }