Ejemplo n.º 1
0
        /// <summary>
        /// Raises the trigger exit event - if the collider is a tank then decrease the number of tanks in zone
        /// </summary>
        /// <param name="c">C.</param>
        private void OnTriggerExit(Collider c)
        {
            TankHealth tankHealth = c.GetComponentInParent <TankHealth>();

            if (tankHealth != null)
            {
                Decrement();
                tankHealth.NullifySpawnPoint(this);
            }
        }