private void OnTriggerEnter2D(Collider2D collision) { //Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position,m_ExplosionRadius,m_TankMask); //for(int i= 0; i< colliders.Length; i++) //{ // Rigidbody2D targetRigidbody = colliders[i].GetComponent<Rigidbody2D>(); // if (!targetRigidbody) // continue; // TankHealth targetHealth = targetRigidbody.GetComponent<TankHealth>(); // Debug.Log(targetRigidbody.name); // if (!targetHealth) // continue; // targetHealth.TakeDamge(m_ShellDamage); //} if (collision.gameObject.layer == 8 || collision.gameObject.layer == 9) { TankHealth targetHealth = collision.GetComponent <TankHealth>(); targetHealth.TakeDamge(m_ShellDamage); m_ExplosionParticles.transform.parent = null; m_ExplosionParticles.Play(); m_ExplosionAudio.Play(); Destroy(m_ExplosionParticles.gameObject, m_ExplosionParticles.main.duration); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.layer == 9) { TankHealth targetHealth = collision.GetComponent <TankHealth>(); Instantiate(explosion, transform.position, Quaternion.identity); targetHealth.TakeDamge(m_RocketDamage); Destroy(this.gameObject); } }
private void OnCollisionEnter2D(Collision2D collision) { TankHealth targetHealth = collision.gameObject.GetComponent <TankHealth>(); targetHealth.TakeDamge(m_TankHitDamage); }