void CompositionTarget_Rendering(object sender, object e) { iCounter++; if (iCounter == FrameCountPerRender) //we need to increase this fcr when mixing xaml/dx at times { d2dTarget.RenderAll(); d2dTarget.Present(); iCounter = 0; } }
void CompositionTarget_Rendering(object sender, object e) { target.RenderAll(); target.Present(); }