void CompositionTarget_Rendering(object sender, object e)
 {
     iCounter++;
     if (iCounter == FrameCountPerRender) //we need to increase this fcr when mixing xaml/dx at times
     {
         d2dTarget.RenderAll();
         d2dTarget.Present();
         iCounter = 0;
     }
 }
Esempio n. 2
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 void CompositionTarget_Rendering(object sender, object e)
 {
     target.RenderAll();
     target.Present();
 }