internal InputControllerAxis(string a_eventKeyName, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : base(a_eventKeyName) { _binding = a_binding; isInverted = a_isInverted; deadZone = Mathf.Clamp01(a_deadZone); }
internal InputControllerThrottleAxis(string a_eventKeyName, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : base(a_eventKeyName, a_binding, a_isInverted, a_deadZone) { binding = a_binding; isInverted = a_isInverted; deadZone = Mathf.Clamp01(a_deadZone); }
internal void OnInputDetected(FFEventParameter args) { FFEngine.Events.UnregisterForEvent("InputAxisDetected", OnInputDetected); isRegistered = false; binding = args.data as InputControllerAxisBinding; _inputAxis.binding = binding; UpdateDisplay(); }
internal void OnInputDetected(FFEventParameter args) { FFEngine.Events.UnregisterForEvent("InputAxisDetected", OnInputDetected); isRegistered = false; if (args != null) { binding = args.data as InputControllerAxisBinding; _inputAxis.UpdateBinding(binding); } UpdateDisplay(); }
internal void DoUpdate() { foreach (AInputEvent each in keys.Values) { each.DoUpdate(); } foreach (AInputAxis each in axis.Values) { each.DoUpdate(); } if (_isPollingKey) { InputKeyBinding binding = InputKeyBinding.Current; if (binding != null) { FFEventParameter args = new FFEventParameter(); args.data = binding; FFEngine.Events.FireEvent("InputKeyDetected", args); _isPollingKey = false; } } if (_isPollingAxis) { if (InputKeyBinding.IsEscapePressed()) { FFEngine.Events.FireEvent("InputAxisDetected", null); } else { InputControllerAxisBinding binding = InputControllerAxisBinding.Current; if (binding != null) { FFEventParameter args = new FFEventParameter(); args.data = binding; FFEngine.Events.FireEvent("InputAxisDetected", args); _isPollingAxis = false; } } } }
internal void UpdateBinding(InputControllerAxisBinding a_newBinding) { _binding = a_newBinding; }
internal InputControllerAxis(EInputAxisKey a_eventKey, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone) { }
internal InputControllerThrottleAxis(EInputAxisKey a_eventKey, InputControllerAxisBinding a_binding, bool a_isInverted = false, float a_deadZone = 0.05f) : this(a_eventKey.ToString(), a_binding, a_isInverted, a_deadZone) { }