public static void MarkActionUnoccupied(SteamVR_Action action) { occupiedActions[action] = VRManager.errorVRSource; }
public static void MarkActionOccupied(SteamVR_Action action, SteamVR_Input_Sources forHand) { occupiedActions[action] = forHand; }
public void HideHint(SteamVR_Input_Sources hand, SteamVR_Action action) { VRPlayer.UI.VRControllerHintsUI.HideHint(Action2InputType(action), hand); }
public void ShowHint(SteamVR_Input_Sources hand, SteamVR_Action action, string text) { VRPlayer.UI.VRControllerHintsUI.ShowHint(Action2InputType(action), hand, text); }
public bool Active <SourceMap, SourceElement>(SteamVR_Action <SourceMap, SourceElement> action) where SourceMap : SteamVR_Action_Source_Map <SourceElement>, new() where SourceElement : SteamVR_Action_Source, new() { return(action[m_index].active); }