예제 #1
0
        static string GetComboBoxTextFromLayer(MapRenderLayer layer)
        {
            switch (layer)
            {
            case MapRenderLayer.SpriteBackground: return("Background");

            case MapRenderLayer.Dynamic: return("Dynamic");

            case MapRenderLayer.SpriteForeground: return("Foreground");

            default: throw new InvalidEnumArgumentException("layer", (int)layer, typeof(MapRenderLayer));
            }
        }
예제 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DrawableMapDrawLayerEventArgs"/> class.
 /// </summary>
 /// <param name="layer">The layer that the drawing event is related to.</param>
 /// <param name="spriteBatch">The <see cref="ISpriteBatch"/> that was used to do the drawing.</param>
 /// <param name="camera">The <see cref="ICamera2D"/> that describes the view of the map being drawn.</param>
 public DrawableMapDrawLayerEventArgs(MapRenderLayer layer, ISpriteBatch spriteBatch, ICamera2D camera)
 {
     _layer = layer;
     _spriteBatch = spriteBatch;
     _camera = camera;
 }
예제 #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DrawableMapDrawLayerEventArgs"/> class.
 /// </summary>
 /// <param name="layer">The layer that the drawing event is related to.</param>
 /// <param name="spriteBatch">The <see cref="ISpriteBatch"/> that was used to do the drawing.</param>
 /// <param name="camera">The <see cref="ICamera2D"/> that describes the view of the map being drawn.</param>
 public DrawableMapDrawLayerEventArgs(MapRenderLayer layer, ISpriteBatch spriteBatch, ICamera2D camera)
 {
     _layer       = layer;
     _spriteBatch = spriteBatch;
     _camera      = camera;
 }
예제 #4
0
        /// <summary>
        /// Gets the MapGrh to select at the given position.
        /// </summary>
        /// <param name="map">The map.</param>
        /// <param name="worldPos">The world position.</param>
        /// <param name="mustBeOnLayer">If not null, then only return a MapGrh on the specified layer.</param>
        /// <returns>The best MapGrh to be selected, or null if none found.</returns>
        public static MapGrh GetGrhToSelect(IDrawableMap map, Vector2 worldPos, MapRenderLayer? mustBeOnLayer = null)
        {
            // Get all MapGrhs as the position
            var mapGrhs = map.Spatial.GetMany<MapGrh>(worldPos);

            // Filter layer
            if (mustBeOnLayer.HasValue)
                mapGrhs = mapGrhs.Where(x => x.MapRenderLayer == mustBeOnLayer.Value);

            // Prioritize by draw order & distance from origin, then take the first
            mapGrhs = mapGrhs
                .OrderByDescending(x => (int)x.MapRenderLayer)
                .ThenByDescending(x => x.LayerDepth)
                .ThenBy(x => worldPos.QuickDistance(x.Position));

            return mapGrhs.FirstOrDefault();
        }
예제 #5
0
파일: MainForm.cs 프로젝트: Furt/netgore
 static string GetComboBoxTextFromLayer(MapRenderLayer layer)
 {
     switch (layer)
     {
         case MapRenderLayer.SpriteBackground: return "Background";
         case MapRenderLayer.Dynamic: return "Dynamic";
         case MapRenderLayer.SpriteForeground: return "Foreground";
         default: throw new InvalidEnumArgumentException("layer", (int)layer, typeof(MapRenderLayer));
     }
 }