public static void MarkActionUnoccupied(SteamVR_Action action)
 {
     occupiedActions[action] = VRManager.errorVRSource;
 }
 public static void MarkActionOccupied(SteamVR_Action action, SteamVR_Input_Sources forHand)
 {
     occupiedActions[action] = forHand;
 }
 public void HideHint(SteamVR_Input_Sources hand, SteamVR_Action action)
 {
     VRPlayer.UI.VRControllerHintsUI.HideHint(Action2InputType(action), hand);
 }
 public void ShowHint(SteamVR_Input_Sources hand, SteamVR_Action action, string text)
 {
     VRPlayer.UI.VRControllerHintsUI.ShowHint(Action2InputType(action), hand, text);
 }
示例#5
0
 public bool Active <SourceMap, SourceElement>(SteamVR_Action <SourceMap, SourceElement> action)
     where  SourceMap : SteamVR_Action_Source_Map <SourceElement>, new()
     where SourceElement : SteamVR_Action_Source, new()
 {
     return(action[m_index].active);
 }