public static void CreateConnection(CSteamID player) { SteamNetworking.CreateP2PConnectionSocket(player, NetworkLobbyManager.instance.networkInfo.Port, NetworkLobbyManager.instance.networkInfo.TimeoutSec, true); }
public static void Join(CSteamID hostId) { if (IsHost) { return; } SteamNetworking.CreateP2PConnectionSocket(hostId, 42577, 1000, true); Console.WriteLine("Creating P2P connection..."); HostUser = hostId; IsHost = false; }