public static void CreateConnection(CSteamID player)
 {
     SteamNetworking.CreateP2PConnectionSocket(player,
                                               NetworkLobbyManager.instance.networkInfo.Port,
                                               NetworkLobbyManager.instance.networkInfo.TimeoutSec,
                                               true);
 }
Esempio n. 2
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 public static void Join(CSteamID hostId)
 {
     if (IsHost)
     {
         return;
     }
     SteamNetworking.CreateP2PConnectionSocket(hostId, 42577, 1000, true);
     Console.WriteLine("Creating P2P connection...");
     HostUser = hostId;
     IsHost   = false;
 }