/// <param name="bNotifyRemoteEnd">true:套接字上的任何未读取数据将被丢弃,直到远端确认断开连接后,套接字才会被完全破坏</param>
 public static void DestroyConnections(bool bNotifyRemoteEnd)
 {
     foreach (var item in m_SNetSocket)
     {
         SteamNetworking.DestroySocket(item, bNotifyRemoteEnd);
     }
 }