public FollowSate(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }
public KillState(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }
public PatrolState(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }
public FollowSate(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }
public KillState(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }
public PatrolState(StatePaternEnemy statePaternEnemy) { enemy = statePaternEnemy; }